Score · relative 0–100
36.4
Rank
51
Status
Complete 3/3
Rank change
+1
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)43.0
  • Medium (Balanced group, tested and included)40.1
  • Low (Baseline group, tested and included)26.1

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go38.7
  • Chess1 of 3 failed26.8
  • Shogi42.7
  • Xiangqi40.7
  • Hex38.4
  • International Draughts17.5
  • Game of the Amazons1 of 3 failed24.7
  • Tumbleweed62.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (43.0).

Across included settings, the highest game score is Tumbleweed (62.0); the lowest is International Draughts (17.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
bytedance-seed/seed-2.0-code
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 34 indexed attempts)

Generation evidence

  • Low: 7 contributing player programs across 7 games
  • Medium: 7 contributing player programs across 7 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt41.31386.299 / 208 / 209
GoBalanced1 working of 1 attempt50.91478.0218 / 68 / 230
GoBaseline1 working of 1 attempt23.81200.957 / 116 / 343
ChessIntensive1 working of 1 attempt41.01402.28 / 362 / 110
ChessBalanced1 working of 1 attempt39.51390.59 / 346 / 125
ShogiIntensive1 working of 1 attempt41.61354.7120 / 134 / 240
ShogiBalanced1 working of 1 attempt40.51344.6131 / 101 / 262
ShogiBaseline1 working of 1 attempt46.01392.6157 / 102 / 235
XiangqiIntensive1 working of 1 attempt38.51385.826 / 316 / 156
XiangqiBalanced1 working of 1 attempt40.71402.738 / 313 / 147
XiangqiBaseline1 working of 1 attempt42.81419.526 / 358 / 114
HexIntensive1 working of 1 attempt49.91436.3256 / 0 / 274
HexBalanced1 working of 1 attempt48.41417.3248 / 0 / 282
HexBaseline1 working of 1 attempt16.8949.384 / 0 / 446
International DraughtsIntensive1 working of 1 attempt20.3965.985 / 3 / 414
International DraughtsBalanced1 working of 1 attempt14.2857.458 / 3 / 441
International DraughtsBaseline1 working of 1 attempt18.0927.975 / 3 / 424
Game of the AmazonsIntensive1 working of 1 attempt45.01385.4225 / 0 / 305
Game of the AmazonsBaseline1 working of 1 attempt29.11180.1141 / 0 / 389
TumbleweedIntensive1 working of 1 attempt66.51624.4288 / 103 / 147
TumbleweedBalanced1 working of 1 attempt86.92066.9460 / 0 / 78
TumbleweedBaseline1 working of 1 attempt32.61199.030 / 264 / 244

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 63% / 37% / 0% · n 8Medium: 25% / 63% / 12% · n 8Low: 88% / 0% / 12% · n 8 All three benchmark settings testedMany programs needed repair

Generation cost

$0.04average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.01–$0.08
Provider-reported total
$1.00
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
12k tokens
Output range
2.8k–23k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above