- Score · relative 0–100
- 36.4
- Rank
- 51
- Status
- Complete 3/3
- Rank change
- +1
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (43.0).
Across included settings, the highest game score is Tumbleweed (62.0); the lowest is International Draughts (17.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- bytedance-seed/seed-2.0-code
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 34 indexed attempts)
Generation evidence
- Low: 7 contributing player programs across 7 games
- Medium: 7 contributing player programs across 7 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 41.3 | 1386.2 | 99 / 208 / 209 |
| Go | Balanced | 1 working of 1 attempt | 50.9 | 1478.0 | 218 / 68 / 230 |
| Go | Baseline | 1 working of 1 attempt | 23.8 | 1200.9 | 57 / 116 / 343 |
| Chess | Intensive | 1 working of 1 attempt | 41.0 | 1402.2 | 8 / 362 / 110 |
| Chess | Balanced | 1 working of 1 attempt | 39.5 | 1390.5 | 9 / 346 / 125 |
| Shogi | Intensive | 1 working of 1 attempt | 41.6 | 1354.7 | 120 / 134 / 240 |
| Shogi | Balanced | 1 working of 1 attempt | 40.5 | 1344.6 | 131 / 101 / 262 |
| Shogi | Baseline | 1 working of 1 attempt | 46.0 | 1392.6 | 157 / 102 / 235 |
| Xiangqi | Intensive | 1 working of 1 attempt | 38.5 | 1385.8 | 26 / 316 / 156 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.7 | 1402.7 | 38 / 313 / 147 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.8 | 1419.5 | 26 / 358 / 114 |
| Hex | Intensive | 1 working of 1 attempt | 49.9 | 1436.3 | 256 / 0 / 274 |
| Hex | Balanced | 1 working of 1 attempt | 48.4 | 1417.3 | 248 / 0 / 282 |
| Hex | Baseline | 1 working of 1 attempt | 16.8 | 949.3 | 84 / 0 / 446 |
| International Draughts | Intensive | 1 working of 1 attempt | 20.3 | 965.9 | 85 / 3 / 414 |
| International Draughts | Balanced | 1 working of 1 attempt | 14.2 | 857.4 | 58 / 3 / 441 |
| International Draughts | Baseline | 1 working of 1 attempt | 18.0 | 927.9 | 75 / 3 / 424 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 45.0 | 1385.4 | 225 / 0 / 305 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 29.1 | 1180.1 | 141 / 0 / 389 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 66.5 | 1624.4 | 288 / 103 / 147 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 86.9 | 2066.9 | 460 / 0 / 78 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 32.6 | 1199.0 | 30 / 264 / 244 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 63% / 37% / 0% · n 8Medium: 25% / 63% / 12% · n 8Low: 88% / 0% / 12% · n 8 All three benchmark settings testedMany programs needed repairGeneration cost
$0.04average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.01–$0.08
- Provider-reported total
- $1.00
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 12k tokens
- Output range
- 2.8k–23k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above