Score · relative 0–100
88.6
Rank
3
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03 – 2026-09-08
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)94.4
  • Medium (Balanced group, tested and included)84.8
  • Low (Baseline group, tested and included)86.6

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHighXHighMax

Checked on 2026-09-08 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go85.1
  • Chess90.0
  • Shogi93.7
  • Xiangqi75.6
  • Hex91.2
  • International Draughts90.2
  • Game of the Amazons92.0
  • Tumbleweed91.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (94.4).

Across included settings, the highest game score is Shogi (93.7); the lowest is Xiangqi (75.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-fable-5-1
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (10 of 35 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 11 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt93.22076.1475 / 2 / 39
GoBalanced1 working of 1 attempt73.91716.9370 / 1 / 145
GoBaseline1 working of 1 attempt88.31943.8445 / 4 / 66
ChessIntensive1 working of 1 attempt95.12095.6445 / 23 / 12
ChessBalanced1 working of 1 attempt91.41965.4419 / 36 / 25
ChessBaseline1 working of 1 attempt83.41803.6340 / 112 / 28
ShogiIntensive2 working of 2 attempts95.4 program scores 95.5 · 95.32231.5 program range 2226–2237937 / 6 / 45
ShogiBalanced1 working of 1 attempt92.32080.3447 / 10 / 37
ShogiBaseline1 working of 1 attempt93.32120.5456 / 3 / 35
XiangqiIntensive2 working of 2 attempts88.0 program scores 90.5 · 85.51883.4 program range 1834–1933824 / 90 / 82
XiangqiBalanced1 working of 1 attempt64.61593.9194 / 237 / 66
XiangqiBaseline1 working of 1 attempt74.21686.1271 / 182 / 45
HexIntensive1 working of 1 attempt93.42413.3495 / 0 / 35
HexBalanced1 working of 1 attempt88.62188.9466 / 0 / 64
HexBaseline1 working of 1 attempt91.72327.3485 / 0 / 45
International DraughtsIntensive1 working of 1 attempt98.22599.8492 / 4 / 6
International DraughtsBalanced1 working of 1 attempt88.42132.3430 / 15 / 57
International DraughtsBaseline1 working of 1 attempt83.92025.9401 / 23 / 78
Game of the AmazonsIntensive2 working of 2 attempts93.9 program scores 94.0 · 93.72367.5 program range 2357–23781002 / 0 / 58
Game of the AmazonsBalanced1 working of 1 attempt93.92367.4501 / 0 / 29
Game of the AmazonsBaseline1 working of 1 attempt88.22111.9469 / 0 / 61
TumbleweedIntensive1 working of 1 attempt97.82567.0527 / 0 / 11
TumbleweedBalanced1 working of 1 attempt85.62031.0452 / 0 / 86
TumbleweedBaseline1 working of 1 attempt89.82152.5477 / 1 / 60

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 82% / 18% / 0% · n 11Medium: 88% / 12% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$2.32average estimated cost per game and reasoning setting

Median
$1.13
Range
$0.66–$11.79
Known cost subtotal (incomplete or unverified charges)
$64.31
Cost data
24 combinations · 27 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08 + boardgame-list-prices-2026-09-08
Average output
47k tokens
Output range
5.6k–231k tokens
Runs with output-token data
32
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above