- Score · relative 0–100
- 34.4
- Rank
- 35
- Status
- Complete 3/3
- Players generated
- 2026-07-02 – 2026-07-21
- Match evidence updated
- 2026-10-06
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Thinking field omitted — tested and included
- Balanced: Medium effort + 16,000 thinking tokens — tested and included
- Intensive: High effort + 32,000 thinking tokens — tested and included
Scores by game
What this result shows
Strongest included setting: Medium effort + 16,000 thinking tokens (36.2).
Across included settings, the highest game score is International Draughts (49.4); the lowest is Chess (9.6). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-opus-4-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 64000 (16 of 24 indexed attempts)
Generation evidence
- Thinking field omitted: 8 contributing player programs across 8 games
- Medium effort + 16,000 thinking tokens: 8 contributing player programs across 8 games
- High effort + 32,000 thinking tokens: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | high | 1 | 1 | 9.2–9.2 |
| Chess | legacy_shared_thinking_budget | 2 | 2 | 8.8–10.3 |
| Chess | medium | 1 | 1 | 9.0–9.0 |
| Chess | none | 1 | 1 | 10.8–10.8 |
| Game of the Amazons | high | 1 | 1 | 44.8–44.8 |
| Game of the Amazons | legacy_shared_thinking_budget | 2 | 2 | 49.6–54.3 |
| Game of the Amazons | medium | 1 | 1 | 41.8–41.8 |
| Game of the Amazons | none | 1 | 1 | 37.0–37.0 |
| Go | high | 1 | 1 | 56.2–56.2 |
| Go | legacy_shared_thinking_budget | 2 | 2 | 26.1–32.0 |
| Go | medium | 1 | 1 | 48.8–48.8 |
| Go | none | 1 | 1 | 36.0–36.0 |
| Hex | high | 1 | 1 | 47.1–47.1 |
| Hex | legacy_shared_thinking_budget | 2 | 2 | 41.3–43.3 |
| Hex | medium | 1 | 1 | 44.2–44.2 |
| Hex | none | 1 | 1 | 45.3–45.3 |
| International Draughts | high | 1 | 1 | 53.6–53.6 |
| International Draughts | legacy_shared_thinking_budget | 2 | 2 | 46.2–47.7 |
| International Draughts | medium | 1 | 1 | 49.7–49.7 |
| International Draughts | none | 1 | 1 | 44.9–44.9 |
| Shogi | high | 1 | 1 | 26.5–26.5 |
| Shogi | legacy_shared_thinking_budget | 1 | 1 | 28.0–28.0 |
| Shogi | medium | 1 | 1 | 27.0–27.0 |
| Shogi | none | 1 | 1 | 22.0–22.0 |
| Tumbleweed | high | 1 | 1 | 20.0–20.0 |
| Tumbleweed | legacy_shared_thinking_budget | 2 | 2 | 32.9–53.0 |
| Tumbleweed | medium | 1 | 1 | 57.0–57.0 |
| Tumbleweed | none | 1 | 1 | 54.2–54.2 |
| Xiangqi | high | 1 | 1 | 9.5–9.5 |
| Xiangqi | legacy_shared_thinking_budget | 2 | 2 | 9.0–10.5 |
| Xiangqi | medium | 1 | 1 | 12.2–12.2 |
| Xiangqi | none | 1 | 1 | 19.6–19.6 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High effort + 32,000 thinking tokens: 100% / 0% / 0% · n 8Medium effort + 16,000 thinking tokens: 100% / 0% / 0% · n 8Thinking field omitted: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.25average estimated cost per game and reasoning setting
- Median
- $0.21
- Range
- $0.10–$0.51
- Known cost subtotal (incomplete or unverified charges)
- $11.20
- Cost data
- 24 combinations · 40 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-08-08
- Average output
- 10.0k tokens
- Output range
- 2.1k–28k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above