- Score · relative 0–100
- 43.8
- Rank
- 46
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (55.9).
Across included settings, the highest game score is Game of the Amazons (58.9); the lowest is Chess (28.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- deepseek/deepseek-v4-pro-0813
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 31 indexed attempts)
Generation evidence
- Reasoning disabled: 6 contributing player programs across 6 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 43.6 | 1408.0 | 207 / 15 / 294 |
| Go | Balanced | 1 working of 1 attempt | 51.5 | 1483.6 | 113 / 284 / 119 |
| Go | Baseline | 1 working of 1 attempt | 35.6 | 1329.7 | 123 / 102 / 291 |
| Chess | Intensive | 1 working of 1 attempt | 45.0 | 1433.3 | 22 / 372 / 86 |
| Chess | Balanced | 1 working of 1 attempt | 40.9 | 1401.3 | 18 / 341 / 121 |
| Shogi | Intensive | 1 working of 1 attempt | 64.1 | 1560.8 | 285 / 26 / 183 |
| Shogi | Balanced | 1 working of 1 attempt | 43.1 | 1367.4 | 174 / 40 / 280 |
| Shogi | Baseline | 1 working of 1 attempt | 36.2 | 1307.3 | 53 / 217 / 224 |
| Xiangqi | Intensive | 1 working of 1 attempt | 43.3 | 1423.4 | 85 / 245 / 168 |
| Xiangqi | Balanced | 1 working of 1 attempt | 33.8 | 1347.4 | 67 / 188 / 243 |
| Xiangqi | Baseline | 1 working of 1 attempt | 44.7 | 1433.7 | 31 / 366 / 101 |
| Hex | Intensive | 1 working of 1 attempt | 74.8 | 1800.0 | 388 / 0 / 142 |
| Hex | Balanced | 1 working of 1 attempt | 44.5 | 1369.3 | 228 / 0 / 302 |
| International Draughts | Intensive | 1 working of 1 attempt | 66.3 | 1687.7 | 311 / 10 / 181 |
| International Draughts | Balanced | 1 working of 1 attempt | 39.0 | 1252.7 | 166 / 15 / 321 |
| International Draughts | Baseline | 1 working of 1 attempt | 61.5 | 1605.1 | 288 / 4 / 210 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 79.3 | 1878.0 | 417 / 0 / 113 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 74.1 | 1783.0 | 387 / 0 / 143 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 23.4 | 1097.5 | 112 / 0 / 418 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 30.8 | 1179.7 | 99 / 108 / 331 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 48.3 | 1370.7 | 191 / 102 / 245 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 26.6 | 1132.3 | 79 / 105 / 354 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 75% / 25% / 0% · n 8High: 88% / 12% / 0% · n 8Reasoning disabled: 63% / 12% / 25% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.10average estimated cost per game and reasoning setting
- Median
- $0.10
- Range
- $0.02–$0.28
- Provider-reported total
- $2.38
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 33k tokens
- Output range
- 2.3k–106k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above