Score · relative 0–100
43.8
Rank
46
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Max (Intensive group, tested and included)55.9
  • High (Balanced group, tested and included)46.9
  • None (Baseline group, tested and included)28.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledLowHighMax

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go43.6
  • Chess1 of 3 failed28.6
  • Shogi47.8
  • Xiangqi40.6
  • Hex1 of 3 failed39.8
  • International Draughts55.6
  • Game of the Amazons58.9
  • Tumbleweed35.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (55.9).

Across included settings, the highest game score is Game of the Amazons (58.9); the lowest is Chess (28.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
deepseek/deepseek-v4-pro-0813
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 31 indexed attempts)

Generation evidence

  • Reasoning disabled: 6 contributing player programs across 6 games
  • High: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt43.61408.0207 / 15 / 294
GoBalanced1 working of 1 attempt51.51483.6113 / 284 / 119
GoBaseline1 working of 1 attempt35.61329.7123 / 102 / 291
ChessIntensive1 working of 1 attempt45.01433.322 / 372 / 86
ChessBalanced1 working of 1 attempt40.91401.318 / 341 / 121
ShogiIntensive1 working of 1 attempt64.11560.8285 / 26 / 183
ShogiBalanced1 working of 1 attempt43.11367.4174 / 40 / 280
ShogiBaseline1 working of 1 attempt36.21307.353 / 217 / 224
XiangqiIntensive1 working of 1 attempt43.31423.485 / 245 / 168
XiangqiBalanced1 working of 1 attempt33.81347.467 / 188 / 243
XiangqiBaseline1 working of 1 attempt44.71433.731 / 366 / 101
HexIntensive1 working of 1 attempt74.81800.0388 / 0 / 142
HexBalanced1 working of 1 attempt44.51369.3228 / 0 / 302
International DraughtsIntensive1 working of 1 attempt66.31687.7311 / 10 / 181
International DraughtsBalanced1 working of 1 attempt39.01252.7166 / 15 / 321
International DraughtsBaseline1 working of 1 attempt61.51605.1288 / 4 / 210
Game of the AmazonsIntensive1 working of 1 attempt79.31878.0417 / 0 / 113
Game of the AmazonsBalanced1 working of 1 attempt74.11783.0387 / 0 / 143
Game of the AmazonsBaseline1 working of 1 attempt23.41097.5112 / 0 / 418
TumbleweedIntensive1 working of 1 attempt30.81179.799 / 108 / 331
TumbleweedBalanced1 working of 1 attempt48.31370.7191 / 102 / 245
TumbleweedBaseline1 working of 1 attempt26.61132.379 / 105 / 354

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 75% / 25% / 0% · n 8High: 88% / 12% / 0% · n 8Reasoning disabled: 63% / 12% / 25% · n 8 All three benchmark settings testedMany programs failed

Generation cost

$0.10average estimated cost per game and reasoning setting

Median
$0.10
Range
$0.02–$0.28
Provider-reported total
$2.38
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
33k tokens
Output range
2.3k–106k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above