- Score · relative 0–100
- 82.9
- Rank
- 5
- Status
- Complete 3/3
- Rank change
- New
- Players generated
- 2026-10-21
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-21 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (89.4).
Across included settings, the highest game score is Go (93.2); the lowest is Xiangqi (71.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gemini-4-argon
- Provider route (catalog)
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 943718 (28 of 28 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | highest | 1 | 1 | 94.5–94.5 |
| Chess | medium | 1 | 1 | 65.6–65.6 |
| Chess | none | 1 | 1 | 76.7–76.7 |
| Game of the Amazons | highest | 1 | 1 | 83.7–83.7 |
| Game of the Amazons | medium | 1 | 1 | 76.0–76.0 |
| Game of the Amazons | none | 1 | 1 | 59.9–59.9 |
| Go | highest | 1 | 1 | 95.5–95.5 |
| Go | medium | 1 | 1 | 92.5–92.5 |
| Go | none | 1 | 1 | 91.6–91.6 |
| Hex | highest | 1 | 1 | 95.7–95.7 |
| Hex | medium | 1 | 1 | 91.4–91.4 |
| Hex | none | 1 | 1 | 89.2–89.2 |
| International Draughts | highest | 1 | 1 | 97.3–97.3 |
| International Draughts | medium | 1 | 1 | 91.4–91.4 |
| International Draughts | none | 1 | 1 | 90.3–90.3 |
| Shogi | highest | 1 | 1 | 90.6–90.6 |
| Shogi | medium | 1 | 1 | 79.0–79.0 |
| Shogi | none | 1 | 1 | 84.6–84.6 |
| Tumbleweed | highest | 1 | 1 | 89.5–89.5 |
| Tumbleweed | medium | 1 | 1 | 61.3–61.3 |
| Tumbleweed | none | 1 | 1 | 78.1–78.1 |
| Xiangqi | highest | 1 | 1 | 68.1–68.1 |
| Xiangqi | medium | 1 | 1 | 69.2–69.2 |
| Xiangqi | none | 1 | 1 | 77.5–77.5 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 63% / 37% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.21average estimated cost per game and reasoning setting
- Median
- $0.09
- Range
- $0.06–$0.58
- Estimated total for recorded runs
- $4.97
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 18k tokens
- Output range
- 4.6k–55k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above