- Score · relative 0–100
- 61.0
- Rank
- 17
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (66.2).
Across included settings, the highest game score is International Draughts (80.5); the lowest is Chess (50.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- google/gemini-3.8-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 25 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 55.4 | 1521.1 | 252 / 46 / 218 |
| Go | Balanced | 1 working of 1 attempt | 71.2 | 1685.1 | 318 / 77 / 121 |
| Go | Baseline | 1 working of 1 attempt | 56.6 | 1532.5 | 184 / 194 / 138 |
| Chess | Intensive | 1 working of 1 attempt | 69.7 | 1637.9 | 228 / 198 / 54 |
| Chess | Balanced | 1 working of 1 attempt | 40.1 | 1394.7 | 2 / 365 / 113 |
| Chess | Baseline | 1 working of 1 attempt | 40.6 | 1398.8 | 1 / 372 / 107 |
| Shogi | Intensive | 1 working of 1 attempt | 71.6 | 1645.8 | 334 / 6 / 154 |
| Shogi | Balanced | 1 working of 1 attempt | 84.6 | 1854.0 | 359 / 97 / 38 |
| Shogi | Baseline | 1 working of 1 attempt | 51.5 | 1441.3 | 192 / 86 / 216 |
| Xiangqi | Intensive | 1 working of 1 attempt | 47.2 | 1453.3 | 181 / 91 / 226 |
| Xiangqi | Balanced | 1 working of 1 attempt | 60.9 | 1562.0 | 144 / 301 / 53 |
| Xiangqi | Baseline | 1 working of 1 attempt | 45.9 | 1443.1 | 66 / 308 / 124 |
| Hex | Intensive | 1 working of 1 attempt | 67.2 | 1667.8 | 347 / 0 / 183 |
| Hex | Balanced | 1 working of 1 attempt | 55.1 | 1501.0 | 283 / 0 / 247 |
| Hex | Baseline | 1 working of 1 attempt | 55.6 | 1508.3 | 286 / 0 / 244 |
| International Draughts | Intensive | 1 working of 1 attempt | 88.6 | 2136.9 | 424 / 29 / 49 |
| International Draughts | Balanced | 1 working of 1 attempt | 79.1 | 1926.0 | 382 / 8 / 112 |
| International Draughts | Baseline | 1 working of 1 attempt | 73.7 | 1822.4 | 353 / 7 / 142 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 69.5 | 1710.7 | 361 / 0 / 169 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 57.5 | 1542.6 | 293 / 0 / 237 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 43.0 | 1359.9 | 214 / 0 / 316 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 60.3 | 1525.4 | 260 / 90 / 188 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 41.3 | 1292.1 | 146 / 120 / 272 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 77.2 | 1831.4 | 395 / 13 / 130 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 88% / 12% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.08average estimated cost per game and reasoning setting
- Median
- $0.06
- Range
- $0.03–$0.28
- Estimated total for recorded runs
- $1.98
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 20k tokens
- Output range
- 1.7k–73k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above