Score · relative 0–100
61.0
Rank
17
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)66.2
  • Medium (Balanced group, tested and included)61.2
  • Low (Baseline group, tested and included)55.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go61.1
  • Chess50.1
  • Shogi69.3
  • Xiangqi51.3
  • Hex59.3
  • International Draughts80.5
  • Game of the Amazons56.7
  • Tumbleweed59.6

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (66.2).

Across included settings, the highest game score is International Draughts (80.5); the lowest is Chess (50.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
google/gemini-3.8-flash
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 25 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt55.41521.1252 / 46 / 218
GoBalanced1 working of 1 attempt71.21685.1318 / 77 / 121
GoBaseline1 working of 1 attempt56.61532.5184 / 194 / 138
ChessIntensive1 working of 1 attempt69.71637.9228 / 198 / 54
ChessBalanced1 working of 1 attempt40.11394.72 / 365 / 113
ChessBaseline1 working of 1 attempt40.61398.81 / 372 / 107
ShogiIntensive1 working of 1 attempt71.61645.8334 / 6 / 154
ShogiBalanced1 working of 1 attempt84.61854.0359 / 97 / 38
ShogiBaseline1 working of 1 attempt51.51441.3192 / 86 / 216
XiangqiIntensive1 working of 1 attempt47.21453.3181 / 91 / 226
XiangqiBalanced1 working of 1 attempt60.91562.0144 / 301 / 53
XiangqiBaseline1 working of 1 attempt45.91443.166 / 308 / 124
HexIntensive1 working of 1 attempt67.21667.8347 / 0 / 183
HexBalanced1 working of 1 attempt55.11501.0283 / 0 / 247
HexBaseline1 working of 1 attempt55.61508.3286 / 0 / 244
International DraughtsIntensive1 working of 1 attempt88.62136.9424 / 29 / 49
International DraughtsBalanced1 working of 1 attempt79.11926.0382 / 8 / 112
International DraughtsBaseline1 working of 1 attempt73.71822.4353 / 7 / 142
Game of the AmazonsIntensive1 working of 1 attempt69.51710.7361 / 0 / 169
Game of the AmazonsBalanced1 working of 1 attempt57.51542.6293 / 0 / 237
Game of the AmazonsBaseline1 working of 1 attempt43.01359.9214 / 0 / 316
TumbleweedIntensive1 working of 1 attempt60.31525.4260 / 90 / 188
TumbleweedBalanced1 working of 1 attempt41.31292.1146 / 120 / 272
TumbleweedBaseline1 working of 1 attempt77.21831.4395 / 13 / 130

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 88% / 12% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.08average estimated cost per game and reasoning setting

Median
$0.06
Range
$0.03–$0.28
Estimated total for recorded runs
$1.98
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
20k tokens
Output range
1.7k–73k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above