- Score · relative 0–100
- 81.1
- Rank
- 7
- Status
- Complete 3/3
- Rank change
- New
- Players generated
- 2026-11-01
- Match evidence updated
- 2026-11-03
Reasoning settings compared
- XHighIntensive
85.7 · rank 7 on the Intensive leaderboard
- Cost per program
- $0.107 · list-price estimate
- Working programs
- 8 of 8
- API time
- Not recorded
7.5 points above Medium, at 2.7× the cost
- Higher score for $0.107 or less: Pareto 26.10 (no Overall rank) Provider default (reasoning controls unavailable) · Baseline: 89.7 for $0.0296 (provider-reported)
- It is also the cheapest of the 3 offered settings scoring at least as high for less.
- MediumBalanced
78.2 · rank 6 on the Balanced leaderboard
- Cost per program
- $0.0395 · list-price estimate
- Working programs
- 8 of 8
- API time
- Not recorded
1.2 points below None, at 1.5× the cost
- Higher score for $0.0395 or less: Pareto 26.10 (no Overall rank) Provider default (reasoning controls unavailable) · Baseline: 89.7 for $0.0296 (provider-reported)
- It is also the cheapest of the 2 offered settings scoring at least as high for less.
- NoneBaseline
79.4 · rank 6 on the Baseline leaderboard
- Cost per program
- $0.0270 · list-price estimate
- Working programs
- 8 of 8
- API time
- Not recorded
On the best-value line across ranked settings.
- No ranked setting scores higher for $0.0270 or less.
- No ranked setting scores at least as high for less.
Score and cost of every ranked setting
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Available settings and grouping
Available settings
Checked on 2026-10-31 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (85.7).
Across included settings, the highest game score is Game of the Amazons (94.6); the lowest is Go (65.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-6.1-terra
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (24 of 24 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 73.4 | 1733.8 | 365 / 38 / 121 |
| Go | Balanced | 1 working of 1 attempt | 61.3 | 1598.7 | 281 / 80 / 165 |
| Go | Baseline | 1 working of 1 attempt | 60.7 | 1593.0 | 271 / 95 / 160 |
| Chess | Intensive | 1 working of 1 attempt | 76.8 | 1721.3 | 282 / 183 / 27 |
| Chess | Balanced | 1 working of 1 attempt | 70.5 | 1652.1 | 233 / 214 / 43 |
| Chess | Baseline | 1 working of 1 attempt | 70.6 | 1653.7 | 221 / 245 / 28 |
| Shogi | Intensive | 1 working of 1 attempt | 88.3 | 1975.1 | 420 / 59 / 33 |
| Shogi | Balanced | 1 working of 1 attempt | 59.5 | 1530.6 | 201 / 183 / 130 |
| Shogi | Baseline | 1 working of 1 attempt | 76.8 | 1738.2 | 338 / 89 / 83 |
| Xiangqi | Intensive | 1 working of 1 attempt | 83.6 | 1814.9 | 404 / 45 / 65 |
| Xiangqi | Balanced | 1 working of 1 attempt | 78.3 | 1741.4 | 351 / 90 / 71 |
| Xiangqi | Baseline | 1 working of 1 attempt | 83.0 | 1804.6 | 396 / 50 / 66 |
| Hex | Intensive | 1 working of 1 attempt | 95.1 | 2546.7 | 519 / 0 / 25 |
| Hex | Balanced | 1 working of 1 attempt | 90.1 | 2303.0 | 493 / 0 / 53 |
| Hex | Baseline | 1 working of 1 attempt | 87.9 | 2217.2 | 475 / 0 / 65 |
| International Draughts | Intensive | 1 working of 1 attempt | 89.9 | 2225.1 | 454 / 18 / 42 |
| International Draughts | Balanced | 1 working of 1 attempt | 90.6 | 2244.2 | 452 / 33 / 31 |
| International Draughts | Baseline | 1 working of 1 attempt | 86.4 | 2134.6 | 425 / 35 / 52 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 97.0 | 2622.8 | 525 / 0 / 13 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 95.6 | 2527.3 | 520 / 0 / 20 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 91.3 | 2287.7 | 496 / 0 / 44 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 81.4 | 1998.8 | 439 / 0 / 103 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 80.0 | 1967.2 | 430 / 0 / 110 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 78.6 | 1937.4 | 424 / 0 / 118 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash, an illegal move, or a timeout repeated by a later quiet replay, pinned on one program, also counts as that program's loss in its match record; other faults are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8None: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost, all settings combined
$0.06average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.02–$0.13
- Estimated total for recorded runs
- $1.39
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 9.6k tokens
- Output range
- 2.2k–23k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above