- Score · relative 0–100
- 89.7
- Rank
- 1
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-05
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-05 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (94.4).
Across included settings, the highest game score is Game of the Amazons (96.4); the lowest is Chess (83.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-6-astra
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 24 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 97.3 | 2279.0 | 501 / 0 / 15 |
| Go | Balanced | 1 working of 1 attempt | 76.9 | 1755.5 | 368 / 37 / 111 |
| Go | Baseline | 1 working of 1 attempt | 93.2 | 2076.1 | 464 / 24 / 28 |
| Chess | Intensive | 1 working of 1 attempt | 95.3 | 2104.4 | 445 / 25 / 10 |
| Chess | Balanced | 1 working of 1 attempt | 81.0 | 1767.5 | 304 / 159 / 17 |
| Chess | Baseline | 1 working of 1 attempt | 72.6 | 1667.4 | 231 / 221 / 28 |
| Shogi | Intensive | 1 working of 1 attempt | 97.7 | 2409.5 | 479 / 9 / 6 |
| Shogi | Balanced | 1 working of 1 attempt | 94.8 | 2197.0 | 464 / 5 / 25 |
| Shogi | Baseline | 1 working of 1 attempt | 75.5 | 1696.8 | 277 / 161 / 56 |
| Xiangqi | Intensive | 1 working of 1 attempt | 92.6 | 1988.4 | 443 / 33 / 22 |
| Xiangqi | Balanced | 1 working of 1 attempt | 91.4 | 1955.6 | 431 / 44 / 23 |
| Xiangqi | Baseline | 1 working of 1 attempt | 83.4 | 1801.3 | 368 / 84 / 46 |
| Hex | Intensive | 1 working of 1 attempt | 98.9 | 2940.5 | 527 / 0 / 3 |
| Hex | Balanced | 1 working of 1 attempt | 93.1 | 2395.1 | 493 / 0 / 37 |
| Hex | Baseline | 1 working of 1 attempt | 94.3 | 2461.9 | 500 / 0 / 30 |
| International Draughts | Intensive | 1 working of 1 attempt | 87.0 | 2096.3 | 415 / 29 / 58 |
| International Draughts | Balanced | 1 working of 1 attempt | 88.6 | 2136.9 | 427 / 23 / 52 |
| International Draughts | Baseline | 1 working of 1 attempt | 85.0 | 2050.0 | 406 / 25 / 71 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 97.8 | 2659.0 | 522 / 0 / 8 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 96.7 | 2552.9 | 516 / 0 / 14 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 94.6 | 2410.4 | 505 / 0 / 25 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 88.9 | 2124.3 | 472 / 0 / 66 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 94.7 | 2349.0 | 508 / 0 / 30 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 82.5 | 1951.5 | 433 / 0 / 105 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.65average estimated cost per game and reasoning setting
- Median
- $0.41
- Range
- $0.21–$1.48
- Estimated total for recorded runs
- $15.61
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-05
- Average output
- 11k tokens
- Output range
- 2.3k–28k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above