- Score · relative 0–100
- 1.6
- Rank
- 66
- Status
- Partial 3/3
- Players generated
- 2026-10-09
- Match evidence updated
- 2026-10-24
- Results published
Why this result is partial: every generation attempt of a reasoning setting failed, so that setting scores 0; generation quality is below the publication threshold. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Non-thinking — tested and included
- Balanced: Low — tested and included
- Intensive: Full — tested and included
Scores by game
What this result shows
Strongest included setting: Low (4.9).
Across included settings, the highest game score is Xiangqi (12.9); the lowest is 0.0, shared by 7 games. Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- ibm-granite/granite-4.2-8b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 117964 (37 of 56 indexed attempts)
Generation evidence
- Non-thinking: no working player program; every generation attempt failed, so the setting scores 0
- Low: 1 contributing player programs across 1 games
- Full: no working player program; every generation attempt failed, so the setting scores 0
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Xiangqi | Balanced | 1 working of 1 attempt | 38.8 | 1388.2 | 27 / 317 / 154 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
23 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Full: 0% / 0% / 100% · n 8Low: 0% / 13% / 87% · n 8Non-thinking: 0% / 0% / 100% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.0045average estimated cost per game and reasoning setting
- Median
- $0.0029
- Range
- $0.0016–$0.01
- Provider-reported total
- $0.11
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 14k tokens
- Output range
- 4.0k–39k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above