- Score · relative 0–100
- 21.9
- Rank
- 63
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: None (24.2).
Across included settings, the highest game score is Chess (42.7); the lowest is Game of the Amazons (8.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- inception/mercury-2.5-preview
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 37 indexed attempts)
Generation evidence
- None: 5 contributing player programs across 5 games
- Medium: 6 contributing player programs across 6 games
- High: 6 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 27.4 | 1243.1 | 74 / 118 / 324 |
| Chess | Intensive | 1 working of 1 attempt | 42.5 | 1413.7 | 2 / 388 / 90 |
| Chess | Balanced | 1 working of 1 attempt | 43.2 | 1419.4 | 1 / 397 / 82 |
| Chess | Baseline | 1 working of 1 attempt | 42.3 | 1412.1 | 0 / 390 / 90 |
| Shogi | Baseline | 1 working of 1 attempt | 46.0 | 1392.6 | 150 / 116 / 228 |
| Xiangqi | Intensive | 1 working of 1 attempt | 39.0 | 1389.8 | 12 / 349 / 137 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.8 | 1403.5 | 27 / 336 / 135 |
| Xiangqi | Baseline | 1 working of 1 attempt | 44.0 | 1429.0 | 25 / 372 / 101 |
| Hex | Balanced | 1 working of 1 attempt | 16.8 | 949.3 | 84 / 0 / 446 |
| Hex | Baseline | 1 working of 1 attempt | 39.7 | 1307.9 | 203 / 0 / 327 |
| International Draughts | Intensive | 1 working of 1 attempt | 15.1 | 874.9 | 62 / 3 / 437 |
| International Draughts | Balanced | 1 working of 1 attempt | 18.0 | 927.9 | 75 / 3 / 424 |
| International Draughts | Baseline | 1 working of 1 attempt | 21.7 | 987.8 | 91 / 3 / 408 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 14.0 | 929.8 | 65 / 0 / 465 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 10.3 | 843.0 | 47 / 0 / 483 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 31.0 | 1181.8 | 57 / 194 / 287 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 33.4 | 1207.5 | 22 / 288 / 228 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
7 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 63% / 12% / 25% · n 8Medium: 75% / 0% / 25% · n 8None: 25% / 38% / 37% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.0012average estimated cost per game and reasoning setting
- Median
- $0.000945
- Range
- $0.000440–$0.0026
- Provider-reported total
- $0.03
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 4.9k tokens
- Output range
- 1.0k–11k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above