Score · relative 0–100
47.9
Rank
40
Status
Partial 3/3
Players generated
2026-10-20
Match evidence updated
2026-10-22
Results published

Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • High (Intensive group, tested and included)59.6
  • Medium (Balanced group, tested and included)45.1
  • None (Baseline group, tested and included)39.1

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHigh

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go42.1
  • Chess43.9
  • Shogi1 of 3 failed32.6
  • Xiangqi40.7
  • Hex24.8
  • International Draughts73.9
  • Game of the Amazons54.5
  • Tumbleweed51.7

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (59.6).

Across included settings, the highest game score is International Draughts (73.9); the lowest is Hex (24.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
inception/mercury-3
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (31 of 31 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 3 contributing player programs across 3 games
  • High: 5 contributing player programs across 5 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

GameSettingUnique programsAdmitted generation runsProgram score range
Chesshighest1144.3–44.3
Chessmedium1145.6–45.6
Chessnone1141.9–41.9
Game of the Amazonsmedium1176.0–76.0
Game of the Amazonsnone1133.0–33.0
Gohighest1149.5–49.5
Gonone1134.7–34.7
Hexnone1124.8–24.8
International Draughtshighest1179.6–79.6
International Draughtsnone1168.1–68.1
Shogihighest1163.1–63.1
Shoginone1134.8–34.8
Tumbleweedhighest1161.6–61.6
Tumbleweedmedium1158.8–58.8
Tumbleweednone1134.6–34.6
Xiangqinone1140.7–40.7

Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

Failures and budgets

1 model-code generation failures; 7 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 40% / 60% / 0% · n 5Medium: 50% / 25% / 25% · n 4None: 88% / 12% / 0% · n 8 All three benchmark settings testedMany programs needed repairMany programs failed

Generation cost

$0.03average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.0016–$0.08
Provider-reported total
$0.69
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
80k tokens
Output range
2.3k–231k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above