- Score · relative 0–100
- 47.9
- Rank
- 40
- Status
- Partial 3/3
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-22
- Results published
Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (59.6).
Across included settings, the highest game score is International Draughts (73.9); the lowest is Hex (24.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- inception/mercury-3
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (31 of 31 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 3 contributing player programs across 3 games
- High: 5 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | highest | 1 | 1 | 44.3–44.3 |
| Chess | medium | 1 | 1 | 45.6–45.6 |
| Chess | none | 1 | 1 | 41.9–41.9 |
| Game of the Amazons | medium | 1 | 1 | 76.0–76.0 |
| Game of the Amazons | none | 1 | 1 | 33.0–33.0 |
| Go | highest | 1 | 1 | 49.5–49.5 |
| Go | none | 1 | 1 | 34.7–34.7 |
| Hex | none | 1 | 1 | 24.8–24.8 |
| International Draughts | highest | 1 | 1 | 79.6–79.6 |
| International Draughts | none | 1 | 1 | 68.1–68.1 |
| Shogi | highest | 1 | 1 | 63.1–63.1 |
| Shogi | none | 1 | 1 | 34.8–34.8 |
| Tumbleweed | highest | 1 | 1 | 61.6–61.6 |
| Tumbleweed | medium | 1 | 1 | 58.8–58.8 |
| Tumbleweed | none | 1 | 1 | 34.6–34.6 |
| Xiangqi | none | 1 | 1 | 40.7–40.7 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
1 model-code generation failures; 7 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 40% / 60% / 0% · n 5Medium: 50% / 25% / 25% · n 4None: 88% / 12% / 0% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.0016–$0.08
- Provider-reported total
- $0.69
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 80k tokens
- Output range
- 2.3k–231k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above