- Score · relative 0–100
- 24.3
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-24 – 2026-10-10
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-09 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Enabled (30.2).
Across included settings, the highest game score is Tumbleweed (31.3); the lowest is Hex (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- inclusionai/ling-3.0-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 32768 (4 of 98 indexed attempts)
Generation evidence
- None: 11 contributing player programs across 6 games
- Enabled: 6 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | medium | 1 | 1 | 37.7–37.7 |
| Chess | none | 1 | 1 | 40.4–40.4 |
| Game of the Amazons | medium | 2 | 2 | 33.8–37.4 |
| Go | medium | 1 | 1 | 19.0–19.0 |
| Go | none | 2 | 2 | 29.9–40.8 |
| International Draughts | medium | 1 | 1 | 18.8–18.8 |
| International Draughts | none | 2 | 2 | 1.2–17.7 |
| Shogi | none | 2 | 2 | 24.9–32.4 |
| Tumbleweed | none | 3 | 3 | 29.8–33.6 |
| Xiangqi | medium | 1 | 1 | 40.1–40.1 |
| Xiangqi | none | 1 | 1 | 44.7–44.7 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
6 model-code generation failures; 10 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Enabled: 17% / 83% / 0% · n 6None: 41% / 24% / 35% · n 17 No Overall rankIntensive not supportedMany programs needed repairMany programs failedGeneration cost
$0.000204average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.0022
- Known cost subtotal (incomplete or unverified charges)
- $0.0098
- Cost data
- 16 combinations · 34 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 33k tokens
- Output range
- 2.0k–92k tokens
- Runs with output-token data
- 34
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above