- Score · relative 0–100
- 30.3
- Rank
- 58
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (35.9).
Across included settings, the highest game score is Xiangqi (46.1); the lowest is International Draughts (5.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- meta/muse-glimmer-30b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 34 indexed attempts)
Generation evidence
- Low: 6 contributing player programs across 6 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 31.7 | 1289.9 | 87 / 135 / 293 |
| Go | Balanced | 1 working of 1 attempt | 22.0 | 1178.3 | 61 / 90 / 365 |
| Go | Baseline | 1 working of 1 attempt | 36.3 | 1336.7 | 130 / 95 / 291 |
| Chess | Intensive | 1 working of 1 attempt | 43.0 | 1417.8 | 5 / 387 / 88 |
| Chess | Balanced | 1 working of 1 attempt | 43.4 | 1421.1 | 1 / 399 / 80 |
| Shogi | Intensive | 1 working of 1 attempt | 37.4 | 1317.7 | 89 / 156 / 249 |
| Shogi | Balanced | 1 working of 1 attempt | 39.9 | 1340.0 | 114 / 130 / 250 |
| Shogi | Baseline | 1 working of 1 attempt | 44.6 | 1380.9 | 119 / 165 / 210 |
| Xiangqi | Intensive | 1 working of 1 attempt | 49.2 | 1469.0 | 93 / 287 / 118 |
| Xiangqi | Balanced | 1 working of 1 attempt | 45.3 | 1438.4 | 46 / 342 / 110 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.7 | 1426.6 | 32 / 355 / 111 |
| Hex | Intensive | 1 working of 1 attempt | 45.9 | 1386.2 | 235 / 0 / 295 |
| Hex | Balanced | 1 working of 1 attempt | 15.5 | 922.0 | 77 / 0 / 453 |
| Hex | Baseline | 1 working of 1 attempt | 7.8 | 727.9 | 37 / 0 / 493 |
| International Draughts | Balanced | 1 working of 1 attempt | 17.1 | 912.1 | 72 / 1 / 429 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 47.8 | 1420.0 | 240 / 0 / 290 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 37.5 | 1291.4 | 185 / 0 / 345 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 27.1 | 1152.7 | 131 / 0 / 399 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 32.0 | 1192.6 | 46 / 226 / 266 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 30.1 | 1172.1 | 41 / 217 / 280 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 29.9 | 1168.9 | 59 / 178 / 301 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 63% / 25% / 12% · n 8Medium: 75% / 25% / 0% · n 8Low: 38% / 37% / 25% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.01average estimated cost per game and reasoning setting
- Median
- $0.0085
- Range
- $0.0040–$0.02
- Provider-reported total
- $0.28
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 6.4k tokens
- Output range
- 1.7k–17k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above