Score · relative 0–100
59.7
Rank
18
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)70.9
  • Medium (Balanced group, tested and included)66.8
  • Minimal (Baseline group, tested and included)41.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

MinimalLowMediumHighXHigh

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Minimal — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go59.6
  • Chess56.0
  • Shogi67.2
  • Xiangqi52.9
  • Hex60.0
  • International Draughts69.3
  • Game of the Amazons50.3
  • Tumbleweed62.5

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (70.9).

Across included settings, the highest game score is International Draughts (69.3); the lowest is Game of the Amazons (50.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
meta/muse-spark-1.3
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
943718 (10 of 27 indexed attempts)

Generation evidence

  • Minimal: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt76.81754.3384 / 4 / 128
GoBalanced1 working of 1 attempt75.11732.3377 / 0 / 139
GoBaseline1 working of 1 attempt26.81236.380 / 100 / 336
ChessIntensive1 working of 1 attempt62.81575.4159 / 269 / 52
ChessBalanced1 working of 1 attempt57.81533.2118 / 302 / 60
ChessBaseline1 working of 1 attempt47.31451.237 / 364 / 79
ShogiIntensive1 working of 1 attempt83.21824.4381 / 37 / 76
ShogiBalanced1 working of 1 attempt63.41553.7265 / 59 / 170
ShogiBaseline1 working of 1 attempt55.11473.2211 / 83 / 200
XiangqiIntensive1 working of 1 attempt51.41485.5181 / 132 / 185
XiangqiBalanced1 working of 1 attempt64.31590.9188 / 247 / 63
XiangqiBaseline1 working of 1 attempt43.11421.966 / 281 / 151
HexIntensive1 working of 1 attempt79.41899.8413 / 0 / 117
HexBalanced1 working of 1 attempt59.51557.8306 / 0 / 224
HexBaseline1 working of 1 attempt41.11325.4210 / 0 / 320
International DraughtsIntensive1 working of 1 attempt84.72043.9399 / 36 / 67
International DraughtsBalanced1 working of 1 attempt81.81981.4395 / 12 / 95
International DraughtsBaseline1 working of 1 attempt41.51289.3179 / 13 / 310
Game of the AmazonsIntensive1 working of 1 attempt58.21552.0297 / 0 / 233
Game of the AmazonsBalanced1 working of 1 attempt54.61505.2277 / 0 / 253
Game of the AmazonsBaseline1 working of 1 attempt38.11298.6188 / 0 / 342
TumbleweedIntensive1 working of 1 attempt71.11706.7340 / 51 / 147
TumbleweedBalanced1 working of 1 attempt77.71842.3402 / 5 / 131
TumbleweedBaseline1 working of 1 attempt38.71263.569 / 247 / 222

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 88% / 12% / 0% · n 8Medium: 100% / 0% / 0% · n 8Minimal: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.11average estimated cost per game and reasoning setting

Median
$0.05
Range
$0.02–$0.36
Provider-reported total
$2.60
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
23k tokens
Output range
2.0k–82k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above