- Score · relative 0–100
- 59.7
- Rank
- 18
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03 – 2026-10-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Minimal — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (70.9).
Across included settings, the highest game score is International Draughts (69.3); the lowest is Game of the Amazons (50.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- meta/muse-spark-1.3
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 943718 (10 of 27 indexed attempts)
Generation evidence
- Minimal: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 76.8 | 1754.3 | 384 / 4 / 128 |
| Go | Balanced | 1 working of 1 attempt | 75.1 | 1732.3 | 377 / 0 / 139 |
| Go | Baseline | 1 working of 1 attempt | 26.8 | 1236.3 | 80 / 100 / 336 |
| Chess | Intensive | 1 working of 1 attempt | 62.8 | 1575.4 | 159 / 269 / 52 |
| Chess | Balanced | 1 working of 1 attempt | 57.8 | 1533.2 | 118 / 302 / 60 |
| Chess | Baseline | 1 working of 1 attempt | 47.3 | 1451.2 | 37 / 364 / 79 |
| Shogi | Intensive | 1 working of 1 attempt | 83.2 | 1824.4 | 381 / 37 / 76 |
| Shogi | Balanced | 1 working of 1 attempt | 63.4 | 1553.7 | 265 / 59 / 170 |
| Shogi | Baseline | 1 working of 1 attempt | 55.1 | 1473.2 | 211 / 83 / 200 |
| Xiangqi | Intensive | 1 working of 1 attempt | 51.4 | 1485.5 | 181 / 132 / 185 |
| Xiangqi | Balanced | 1 working of 1 attempt | 64.3 | 1590.9 | 188 / 247 / 63 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.1 | 1421.9 | 66 / 281 / 151 |
| Hex | Intensive | 1 working of 1 attempt | 79.4 | 1899.8 | 413 / 0 / 117 |
| Hex | Balanced | 1 working of 1 attempt | 59.5 | 1557.8 | 306 / 0 / 224 |
| Hex | Baseline | 1 working of 1 attempt | 41.1 | 1325.4 | 210 / 0 / 320 |
| International Draughts | Intensive | 1 working of 1 attempt | 84.7 | 2043.9 | 399 / 36 / 67 |
| International Draughts | Balanced | 1 working of 1 attempt | 81.8 | 1981.4 | 395 / 12 / 95 |
| International Draughts | Baseline | 1 working of 1 attempt | 41.5 | 1289.3 | 179 / 13 / 310 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 58.2 | 1552.0 | 297 / 0 / 233 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 54.6 | 1505.2 | 277 / 0 / 253 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 38.1 | 1298.6 | 188 / 0 / 342 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 71.1 | 1706.7 | 340 / 51 / 147 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 77.7 | 1842.3 | 402 / 5 / 131 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 38.7 | 1263.5 | 69 / 247 / 222 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 88% / 12% / 0% · n 8Medium: 100% / 0% / 0% · n 8Minimal: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.11average estimated cost per game and reasoning setting
- Median
- $0.05
- Range
- $0.02–$0.36
- Provider-reported total
- $2.60
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 23k tokens
- Output range
- 2.0k–82k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above