- Score · relative 0–100
- 58.3
- Rank
- 18
- Status
- Partial 3/3
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-22
- Results published
Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (63.7).
Across included settings, the highest game score is Tumbleweed (79.2); the lowest is Xiangqi (44.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- meta/muse-spark-open
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 943718 (27 of 27 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | medium | 1 | 1 | 44.6–44.6 |
| Chess | none | 1 | 1 | 45.8–45.8 |
| Game of the Amazons | highest | 1 | 1 | 74.0–74.0 |
| Game of the Amazons | medium | 1 | 1 | 56.6–56.6 |
| Game of the Amazons | none | 1 | 1 | 34.5–34.5 |
| Go | highest | 1 | 1 | 90.5–90.5 |
| Go | medium | 1 | 1 | 51.9–51.9 |
| Go | none | 1 | 1 | 63.7–63.7 |
| Hex | highest | 1 | 1 | 42.3–42.3 |
| Hex | medium | 1 | 1 | 55.0–55.0 |
| Hex | none | 1 | 1 | 56.8–56.8 |
| International Draughts | highest | 1 | 1 | 51.2–51.2 |
| International Draughts | medium | 1 | 1 | 77.8–77.8 |
| International Draughts | none | 1 | 1 | 62.7–62.7 |
| Shogi | highest | 1 | 1 | 67.0–67.0 |
| Shogi | medium | 1 | 1 | 32.7–32.7 |
| Shogi | none | 1 | 1 | 55.7–55.7 |
| Tumbleweed | highest | 1 | 1 | 81.6–81.6 |
| Tumbleweed | medium | 1 | 1 | 71.0–71.0 |
| Tumbleweed | none | 1 | 1 | 85.0–85.0 |
| Xiangqi | highest | 1 | 1 | 39.1–39.1 |
| Xiangqi | medium | 1 | 1 | 48.1–48.1 |
| Xiangqi | none | 1 | 1 | 47.6–47.6 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
0 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 7Medium: 75% / 25% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.06average estimated cost per game and reasoning setting
- Median
- $0.03
- Range
- $0.00–$0.16
- Provider-reported total
- $1.39
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 11k tokens
- Output range
- 2.7k–34k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above