Score · relative 0–100
38.1
Rank
49
Status
Partial 3/3
Players generated
2026-10-20
Match evidence updated
2026-10-22
Results published

Why this result is partial: the provider capability record is unavailable. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • XHighnot included (Intensive group, tested, not included)40.1
  • Mediumnot included (Balanced group, tested, not included)42.5
  • Lownot included (Baseline group, tested, not included)31.8

Settings marked “not included” were tested but are left out of the overall score.

Scores by game

  • Go38.9
  • Chess1 of 3 failed27.4
  • Shogi35.2
  • Xiangqi39.6
  • Hex48.4
  • International Draughts51.4
  • Game of the Amazons54.5
  • Tumbleweed2 of 3 failed9.7

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

No qualified setting comparison is retained.

Across included settings, the highest game score is Game of the Amazons (54.5); the lowest is Tumbleweed (9.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
minimax/minimax-m3.1-flash
Provider route (catalog)
Not retained in this result set
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
524288 (35 of 35 indexed attempts)

Generation evidence

    Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

    GameSettingUnique programsAdmitted generation runsProgram score range
    Chesshighest1140.7–40.7
    Chessnone1141.5–41.5
    Game of the Amazonshighest1169.4–69.4
    Game of the Amazonsmedium1171.7–71.7
    Game of the Amazonsnone1122.3–22.3
    Gohighest1113.4–13.4
    Gomedium1168.0–68.0
    Gonone1135.2–35.2
    Hexhighest1174.0–74.0
    Hexmedium1149.3–49.3
    Hexnone1121.8–21.8
    International Draughtshighest1131.9–31.9
    International Draughtsmedium1152.1–52.1
    International Draughtsnone1170.4–70.4
    Shogihighest1150.5–50.5
    Shogimedium1131.9–31.9
    Shoginone1123.3–23.3
    Tumbleweedmedium1129.0–29.0
    Xiangqihighest1140.6–40.6
    Xiangqimedium1138.3–38.3
    Xiangqinone1139.9–39.9

    Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

    Failures and budgets

    3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 19 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

    Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

    Player program results

    Xhigh: 50% / 38% / 12% · n 8Medium: 63% / 25% / 12% · n 8Low: 63% / 25% / 12% · n 8 All three benchmark settings tested

    Generation cost

    $0.00average estimated cost per game and reasoning setting

    Median
    $0.00
    Range
    $0.00–$0.00
    Provider-reported total
    $0.00
    Cost data
    24 combinations · 24 runs
    Price source
    Provider-reported
    Price list
    boardgame-list-prices-2026-10-09
    Average output
    17k tokens
    Output range
    1.4k–73k tokens
    Runs with output-token data
    24
    How cost is measured

    Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

    Test protocol

    • Combines this model's tested reasoning settings
    • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above