- Score · relative 0–100
- 19.5
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — available, not tested in the current results
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (20.8).
Across included settings, the highest game score is Chess (39.3); the lowest is 0.0, shared by 4 games. Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- nex-agi/nex-n2.5-pro
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 235929 (38 of 38 indexed attempts)
Generation evidence
- None: 4 contributing player programs across 4 games
- High: 1 contributing player programs across 1 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | none | 1 | 1 | 39.3–39.3 |
| Game of the Amazons | highest | 1 | 1 | 41.6–41.6 |
| Game of the Amazons | none | 1 | 1 | 33.3–33.3 |
| Shogi | none | 1 | 1 | 43.9–43.9 |
| Tumbleweed | none | 1 | 1 | 29.4–29.4 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
5 model-code generation failures; 6 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 50% / 0% / 50% · n 2None: 50% / 0% / 50% · n 8 No Overall rankMissing BalancedMany programs failedGeneration cost
$0.0050average estimated cost per game and reasoning setting
- Median
- $0.0015
- Range
- $0.00–$0.03
- Known cost subtotal (incomplete or unverified charges)
- $0.12
- Cost data
- 24 combinations · 27 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 50k tokens
- Output range
- 3.8k–171k tokens
- Runs with output-token data
- 27
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above