Score · relative 0–100
31.5
Rank
—
Status
Provisional
Players generated
2026-10-20
Match evidence updated
2026-10-22
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)51.0
  • None (Baseline group, tested and included)12.0

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go1 of 2 failed34.8
  • Chess1 of 2 failed22.5
  • Shogi1 of 2 failed18.0
  • Xiangqi41.8
  • Hex1 of 2 failed30.0
  • International Draughts1 of 2 failed24.2
  • Game of the Amazons40.7
  • Tumbleweed40.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (51.0).

Across included settings, the highest game score is Xiangqi (41.8); the lowest is Shogi (18.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
nvidia/nemotron-3.5-super-vl
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
235929 (26 of 26 indexed attempts)

Generation evidence

  • Reasoning disabled: 3 contributing player programs across 3 games
  • Reasoning enabled: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

GameSettingUnique programsAdmitted generation runsProgram score range
Chessmedium1144.9–44.9
Game of the Amazonsmedium1156.4–56.4
Game of the Amazonsnone1125.0–25.0
Gomedium1169.6–69.6
Hexmedium1160.0–60.0
International Draughtsmedium1148.4–48.4
Shogimedium1135.9–35.9
Tumbleweedmedium1151.1–51.1
Tumbleweednone1129.1–29.1
Xiangqimedium1141.5–41.5
Xiangqinone1142.1–42.1

Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

Failures and budgets

5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 13% / 25% / 62% · n 8 No Overall rankIntensive not supportedMany programs failed

Generation cost

$0.0076average estimated cost per game and reasoning setting

Median
$0.0063
Range
$0.0016–$0.02
Provider-reported total
$0.12
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
16k tokens
Output range
2.1k–39k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above