- Score · relative 0–100
- 31.9
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-24
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: None (32.2).
Across included settings, the highest game score is Game of the Amazons (45.3); the lowest is Xiangqi (19.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- poolside/laguna-s-2.1
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 72 indexed attempts)
Generation evidence
- None: 12 contributing player programs across 7 games
- Enabled: 11 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | medium | 2 | 2 | 42.9–43.1 |
| Chess | none | 1 | 1 | 40.7–40.7 |
| Game of the Amazons | none | 2 | 2 | 33.6–57.0 |
| Go | medium | 1 | 1 | 41.0–41.0 |
| Go | none | 2 | 2 | 41.0–59.3 |
| Hex | medium | 2 | 2 | 15.6–40.1 |
| Hex | none | 2 | 2 | 18.7–78.5 |
| International Draughts | medium | 1 | 1 | 19.6–19.6 |
| International Draughts | none | 1 | 1 | 20.7–20.7 |
| Shogi | medium | 2 | 2 | 34.9–41.2 |
| Shogi | none | 2 | 2 | 35.8–43.1 |
| Tumbleweed | medium | 2 | 2 | 32.7–32.7 |
| Tumbleweed | none | 2 | 2 | 32.8–33.1 |
| Xiangqi | medium | 1 | 1 | 39.8–39.8 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
3 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Enabled: 59% / 33% / 8% · n 12None: 50% / 36% / 14% · n 14 No Overall rankIntensive not supportedGeneration cost
$0.0032average estimated cost per game and reasoning setting
- Median
- $0.0031
- Range
- $0.0012–$0.0068
- Known cost subtotal (incomplete or unverified charges)
- $0.09
- Cost data
- 16 combinations · 28 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 8.3k tokens
- Output range
- 1.7k–42k tokens
- Runs with output-token data
- 28
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above