- Score · relative 0–100
- 54.6
- Rank
- 26
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (68.7).
Across included settings, the highest game score is Tumbleweed (72.4); the lowest is Xiangqi (43.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- qwen/qwen3.8-2.4t-a95b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 27 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 58.6 | 1552.5 | 216 / 151 / 149 |
| Go | Balanced | 1 working of 1 attempt | 53.2 | 1499.5 | 133 / 261 / 122 |
| Go | Baseline | 1 working of 1 attempt | 36.5 | 1338.6 | 85 / 187 / 244 |
| Chess | Intensive | 1 working of 1 attempt | 53.6 | 1500.0 | 82 / 334 / 64 |
| Chess | Balanced | 1 working of 1 attempt | 43.7 | 1422.7 | 22 / 359 / 99 |
| Chess | Baseline | 1 working of 1 attempt | 49.3 | 1466.6 | 48 / 361 / 71 |
| Shogi | Intensive | 1 working of 1 attempt | 82.1 | 1803.6 | 387 / 13 / 94 |
| Shogi | Balanced | 1 working of 1 attempt | 43.4 | 1370.1 | 116 / 159 / 219 |
| Shogi | Baseline | 1 working of 1 attempt | 50.2 | 1429.5 | 201 / 55 / 238 |
| Xiangqi | Intensive | 1 working of 1 attempt | 46.5 | 1447.8 | 73 / 300 / 125 |
| Xiangqi | Balanced | 1 working of 1 attempt | 38.7 | 1387.4 | 40 / 290 / 168 |
| Xiangqi | Baseline | 1 working of 1 attempt | 46.2 | 1445.5 | 45 / 353 / 100 |
| Hex | Intensive | 1 working of 1 attempt | 69.1 | 1697.4 | 357 / 0 / 173 |
| Hex | Balanced | 1 working of 1 attempt | 50.5 | 1443.5 | 259 / 0 / 271 |
| Hex | Baseline | 1 working of 1 attempt | 35.5 | 1251.5 | 181 / 0 / 349 |
| International Draughts | Intensive | 1 working of 1 attempt | 80.0 | 1944.2 | 370 / 42 / 90 |
| International Draughts | Balanced | 1 working of 1 attempt | 46.4 | 1364.7 | 195 / 31 / 276 |
| International Draughts | Baseline | 1 working of 1 attempt | 63.2 | 1633.4 | 283 / 32 / 187 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 69.5 | 1710.7 | 361 / 0 / 169 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 32.2 | 1222.0 | 157 / 0 / 373 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 44.1 | 1373.9 | 220 / 0 / 310 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 90.1 | 2160.4 | 479 / 0 / 59 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 42.6 | 1306.0 | 150 / 125 / 263 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 84.6 | 2005.2 | 446 / 0 / 92 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 75% / 25% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.23average estimated cost per game and reasoning setting
- Median
- $0.17
- Range
- $0.07–$0.79
- Estimated total for recorded runs
- $5.47
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 35k tokens
- Output range
- 6.3k–129k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above