Score · relative 0–100
54.6
Rank
26
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)68.7
  • Medium (Balanced group, tested and included)43.8
  • Low (Baseline group, tested and included)51.2

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumXHigh

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go49.4
  • Chess48.9
  • Shogi58.6
  • Xiangqi43.8
  • Hex51.7
  • International Draughts63.2
  • Game of the Amazons48.6
  • Tumbleweed72.4

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (68.7).

Across included settings, the highest game score is Tumbleweed (72.4); the lowest is Xiangqi (43.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
qwen/qwen3.8-2.4t-a95b
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 27 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt58.61552.5216 / 151 / 149
GoBalanced1 working of 1 attempt53.21499.5133 / 261 / 122
GoBaseline1 working of 1 attempt36.51338.685 / 187 / 244
ChessIntensive1 working of 1 attempt53.61500.082 / 334 / 64
ChessBalanced1 working of 1 attempt43.71422.722 / 359 / 99
ChessBaseline1 working of 1 attempt49.31466.648 / 361 / 71
ShogiIntensive1 working of 1 attempt82.11803.6387 / 13 / 94
ShogiBalanced1 working of 1 attempt43.41370.1116 / 159 / 219
ShogiBaseline1 working of 1 attempt50.21429.5201 / 55 / 238
XiangqiIntensive1 working of 1 attempt46.51447.873 / 300 / 125
XiangqiBalanced1 working of 1 attempt38.71387.440 / 290 / 168
XiangqiBaseline1 working of 1 attempt46.21445.545 / 353 / 100
HexIntensive1 working of 1 attempt69.11697.4357 / 0 / 173
HexBalanced1 working of 1 attempt50.51443.5259 / 0 / 271
HexBaseline1 working of 1 attempt35.51251.5181 / 0 / 349
International DraughtsIntensive1 working of 1 attempt80.01944.2370 / 42 / 90
International DraughtsBalanced1 working of 1 attempt46.41364.7195 / 31 / 276
International DraughtsBaseline1 working of 1 attempt63.21633.4283 / 32 / 187
Game of the AmazonsIntensive1 working of 1 attempt69.51710.7361 / 0 / 169
Game of the AmazonsBalanced1 working of 1 attempt32.21222.0157 / 0 / 373
Game of the AmazonsBaseline1 working of 1 attempt44.11373.9220 / 0 / 310
TumbleweedIntensive1 working of 1 attempt90.12160.4479 / 0 / 59
TumbleweedBalanced1 working of 1 attempt42.61306.0150 / 125 / 263
TumbleweedBaseline1 working of 1 attempt84.62005.2446 / 0 / 92

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 75% / 25% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.23average estimated cost per game and reasoning setting

Median
$0.17
Range
$0.07–$0.79
Estimated total for recorded runs
$5.47
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
35k tokens
Output range
6.3k–129k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above