- Score · relative 0–100
- 34.6
- Rank
- 53
- Status
- Partial 3/3
- Players generated
- 2026-09-03 – 2026-10-09
- Match evidence updated
- 2026-10-24
- Results published
Why this result is partial: generation quality is below the publication threshold. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (45.5).
Across included settings, the highest game score is Go (50.9); the lowest is Tumbleweed (17.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- qwen/qwen3.8-27b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (27 of 38 indexed attempts)
Generation evidence
- Reasoning disabled: 4 contributing player programs across 4 games
- Medium: 7 contributing player programs across 7 games
- XHigh: 6 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 74.7 | 1727.5 | 370 / 10 / 136 |
| Go | Balanced | 1 working of 1 attempt | 53.1 | 1498.6 | 206 / 114 / 196 |
| Go | Baseline | 1 working of 1 attempt | 24.9 | 1214.2 | 50 / 141 / 325 |
| Chess | Balanced | 1 working of 1 attempt | 42.2 | 1411.2 | 4 / 381 / 95 |
| Chess | Baseline | 1 working of 1 attempt | 42.0 | 1409.6 | 5 / 377 / 98 |
| Shogi | Balanced | 1 working of 1 attempt | 49.0 | 1418.7 | 136 / 173 / 185 |
| Shogi | Baseline | 1 working of 1 attempt | 42.7 | 1363.7 | 142 / 100 / 252 |
| Xiangqi | Intensive | 1 working of 1 attempt | 71.1 | 1653.9 | 270 / 152 / 76 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.2 | 1398.7 | 35 / 314 / 149 |
| Hex | Intensive | 1 working of 1 attempt | 59.3 | 1555.2 | 305 / 0 / 225 |
| Hex | Balanced | 1 working of 1 attempt | 59.3 | 1555.2 | 305 / 0 / 225 |
| International Draughts | Intensive | 1 working of 1 attempt | 29.0 | 1102.4 | 119 / 14 / 369 |
| International Draughts | Balanced | 1 working of 1 attempt | 61.9 | 1611.4 | 280 / 24 / 198 |
| International Draughts | Baseline | 1 working of 1 attempt | 30.4 | 1123.6 | 126 / 13 / 363 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 78.2 | 1857.6 | 411 / 0 / 119 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 21.0 | 1059.8 | 100 / 0 / 430 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 51.3 | 1406.3 | 226 / 63 / 249 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
7 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 63% / 12% / 25% · n 8Medium: 50% / 38% / 12% · n 8Reasoning disabled: 25% / 25% / 50% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.09average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.0065–$0.35
- Known cost subtotal (incomplete or unverified charges)
- $2.09
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 33k tokens
- Output range
- 2.2k–143k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above