Score · relative 0–100
34.6
Rank
53
Status
Partial 3/3
Players generated
2026-09-03 – 2026-10-09
Match evidence updated
2026-10-24
Results published

Why this result is partial: generation quality is below the publication threshold. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)45.5
  • Medium (Balanced group, tested and included)40.8
  • None (Baseline group, tested and included)17.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledLowMediumXHigh

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go50.9
  • Chess1 of 3 failed28.0
  • Shogi1 of 3 failed30.5
  • Xiangqi1 of 3 failed37.1
  • Hex1 of 3 failed39.5
  • International Draughts40.5
  • Game of the Amazons1 of 3 failed33.1
  • Tumbleweed2 of 3 failed17.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (45.5).

Across included settings, the highest game score is Go (50.9); the lowest is Tumbleweed (17.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
qwen/qwen3.8-27b
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (27 of 38 indexed attempts)

Generation evidence

  • Reasoning disabled: 4 contributing player programs across 4 games
  • Medium: 7 contributing player programs across 7 games
  • XHigh: 6 contributing player programs across 6 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt74.71727.5370 / 10 / 136
GoBalanced1 working of 1 attempt53.11498.6206 / 114 / 196
GoBaseline1 working of 1 attempt24.91214.250 / 141 / 325
ChessBalanced1 working of 1 attempt42.21411.24 / 381 / 95
ChessBaseline1 working of 1 attempt42.01409.65 / 377 / 98
ShogiBalanced1 working of 1 attempt49.01418.7136 / 173 / 185
ShogiBaseline1 working of 1 attempt42.71363.7142 / 100 / 252
XiangqiIntensive1 working of 1 attempt71.11653.9270 / 152 / 76
XiangqiBalanced1 working of 1 attempt40.21398.735 / 314 / 149
HexIntensive1 working of 1 attempt59.31555.2305 / 0 / 225
HexBalanced1 working of 1 attempt59.31555.2305 / 0 / 225
International DraughtsIntensive1 working of 1 attempt29.01102.4119 / 14 / 369
International DraughtsBalanced1 working of 1 attempt61.91611.4280 / 24 / 198
International DraughtsBaseline1 working of 1 attempt30.41123.6126 / 13 / 363
Game of the AmazonsIntensive1 working of 1 attempt78.21857.6411 / 0 / 119
Game of the AmazonsBalanced1 working of 1 attempt21.01059.8100 / 0 / 430
TumbleweedIntensive1 working of 1 attempt51.31406.3226 / 63 / 249

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

7 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 63% / 12% / 25% · n 8Medium: 50% / 38% / 12% · n 8Reasoning disabled: 25% / 25% / 50% · n 8 All three benchmark settings testedMany programs failed

Generation cost

$0.09average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.0065–$0.35
Known cost subtotal (incomplete or unverified charges)
$2.09
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
33k tokens
Output range
2.2k–143k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above