Score · relative 0–100
48.4
Rank
—
Status
Provisional
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)63.1
  • None (Baseline group, tested and included)33.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go43.1
  • Chess50.9
  • Shogi55.9
  • Xiangqi44.2
  • Hex44.4
  • International Draughts68.2
  • Game of the Amazons42.7
  • Tumbleweed37.8

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (63.1).

Across included settings, the highest game score is International Draughts (68.2); the lowest is Tumbleweed (37.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
qwen/qwen3.8-flash
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 22 indexed attempts)

Generation evidence

  • Reasoning disabled: 8 contributing player programs across 8 games
  • Reasoning enabled: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt51.61484.6165 / 181 / 170
GoBaseline1 working of 1 attempt34.61319.6113 / 112 / 291
ChessBalanced1 working of 1 attempt58.61540.0141 / 264 / 75
ChessBaseline1 working of 1 attempt43.21419.412 / 375 / 93
ShogiBalanced1 working of 1 attempt66.51585.7247 / 126 / 121
ShogiBaseline1 working of 1 attempt45.41387.2142 / 126 / 226
XiangqiBalanced1 working of 1 attempt48.11460.485 / 292 / 121
XiangqiBaseline1 working of 1 attempt40.41400.326 / 334 / 138
HexBalanced1 working of 1 attempt71.71741.4371 / 0 / 159
HexBaseline1 working of 1 attempt17.2956.986 / 0 / 444
International DraughtsBalanced1 working of 1 attempt80.91962.7376 / 40 / 86
International DraughtsBaseline1 working of 1 attempt55.51505.4254 / 7 / 241
Game of the AmazonsBalanced1 working of 1 attempt75.31803.8394 / 0 / 136
Game of the AmazonsBaseline1 working of 1 attempt10.1837.546 / 0 / 484
TumbleweedBalanced1 working of 1 attempt52.01414.5202 / 118 / 218
TumbleweedBaseline1 working of 1 attempt23.71098.829 / 176 / 333

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 63% / 37% / 0% · n 8 No Overall rankIntensive not supported

Generation cost

$0.02average estimated cost per game and reasoning setting

Median
$0.02
Range
$0.0021–$0.06
Provider-reported total
$0.33
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
40k tokens
Output range
2.1k–125k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above