- Score · relative 0–100
- 48.4
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (63.1).
Across included settings, the highest game score is International Draughts (68.2); the lowest is Tumbleweed (37.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- qwen/qwen3.8-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 22 indexed attempts)
Generation evidence
- Reasoning disabled: 8 contributing player programs across 8 games
- Reasoning enabled: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 51.6 | 1484.6 | 165 / 181 / 170 |
| Go | Baseline | 1 working of 1 attempt | 34.6 | 1319.6 | 113 / 112 / 291 |
| Chess | Balanced | 1 working of 1 attempt | 58.6 | 1540.0 | 141 / 264 / 75 |
| Chess | Baseline | 1 working of 1 attempt | 43.2 | 1419.4 | 12 / 375 / 93 |
| Shogi | Balanced | 1 working of 1 attempt | 66.5 | 1585.7 | 247 / 126 / 121 |
| Shogi | Baseline | 1 working of 1 attempt | 45.4 | 1387.2 | 142 / 126 / 226 |
| Xiangqi | Balanced | 1 working of 1 attempt | 48.1 | 1460.4 | 85 / 292 / 121 |
| Xiangqi | Baseline | 1 working of 1 attempt | 40.4 | 1400.3 | 26 / 334 / 138 |
| Hex | Balanced | 1 working of 1 attempt | 71.7 | 1741.4 | 371 / 0 / 159 |
| Hex | Baseline | 1 working of 1 attempt | 17.2 | 956.9 | 86 / 0 / 444 |
| International Draughts | Balanced | 1 working of 1 attempt | 80.9 | 1962.7 | 376 / 40 / 86 |
| International Draughts | Baseline | 1 working of 1 attempt | 55.5 | 1505.4 | 254 / 7 / 241 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 75.3 | 1803.8 | 394 / 0 / 136 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 10.1 | 837.5 | 46 / 0 / 484 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 52.0 | 1414.5 | 202 / 118 / 218 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 23.7 | 1098.8 | 29 / 176 / 333 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 63% / 37% / 0% · n 8 No Overall rankIntensive not supportedGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.02
- Range
- $0.0021–$0.06
- Provider-reported total
- $0.33
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 40k tokens
- Output range
- 2.1k–125k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above