- Score · relative 0–100
- 23.6
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-10-24
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Scores by game
What this result shows
No qualified setting comparison is retained.
Across included settings, the highest game score is Go (44.8); the lowest is Shogi (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- recursive/flint-v1.0
- Provider route (catalog)
- Not retained in this result set
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 235929 (12 of 12 indexed attempts)
Generation evidence
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | medium | 1 | 1 | 35.1–35.1 |
| Game of the Amazons | medium | 1 | 1 | 10.4–10.4 |
| Go | medium | 1 | 1 | 44.8–44.8 |
| Hex | medium | 1 | 1 | 13.9–13.9 |
| International Draughts | medium | 1 | 1 | 17.0–17.0 |
| Tumbleweed | medium | 1 | 1 | 28.1–28.1 |
| Xiangqi | medium | 1 | 1 | 39.7–39.7 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Enabled: 50% / 38% / 12% · n 8 No Overall rankMissing Intensive, BaselineGeneration cost
$0.00average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.00
- Provider-reported total
- $0.00
- Cost data
- 8 combinations · 8 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 24k tokens
- Output range
- 14k–45k tokens
- Runs with output-token data
- 8
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above