- Score · relative 0–100
- 45.0
- Rank
- 43
- Status
- Complete 3/3
- Rank change
- New
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (56.0).
Across included settings, the highest game score is Tumbleweed (68.6); the lowest is Go (23.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- reflection/beam-1.0-501b-a23b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (36 of 36 indexed attempts)
Generation evidence
- Low: 7 contributing player programs across 7 games
- Medium: 7 contributing player programs across 7 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | highest | 1 | 1 | 49.2–49.2 |
| Chess | medium | 1 | 1 | 33.7–33.7 |
| Chess | none | 1 | 1 | 45.7–45.7 |
| Game of the Amazons | highest | 1 | 1 | 42.8–42.8 |
| Game of the Amazons | medium | 1 | 1 | 35.3–35.3 |
| Game of the Amazons | none | 1 | 1 | 10.6–10.6 |
| Go | highest | 1 | 1 | 25.2–25.2 |
| Go | none | 1 | 1 | 45.4–45.4 |
| Hex | highest | 1 | 1 | 55.6–55.6 |
| Hex | medium | 1 | 1 | 41.6–41.6 |
| Hex | none | 1 | 1 | 62.1–62.1 |
| International Draughts | highest | 1 | 1 | 74.4–74.4 |
| International Draughts | medium | 1 | 1 | 55.2–55.2 |
| Shogi | highest | 1 | 1 | 79.2–79.2 |
| Shogi | medium | 1 | 1 | 38.6–38.6 |
| Shogi | none | 1 | 1 | 40.8–40.8 |
| Tumbleweed | highest | 1 | 1 | 61.7–61.7 |
| Tumbleweed | medium | 1 | 1 | 61.6–61.6 |
| Tumbleweed | none | 1 | 1 | 82.6–82.6 |
| Xiangqi | highest | 1 | 1 | 59.9–59.9 |
| Xiangqi | medium | 1 | 1 | 41.0–41.0 |
| Xiangqi | none | 1 | 1 | 38.7–38.7 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 63% / 37% / 0% · n 8Medium: 63% / 25% / 12% · n 8Low: 38% / 50% / 12% · n 8 All three benchmark settings testedMany programs needed repairGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0041–$0.05
- Provider-reported total
- $0.38
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 13k tokens
- Output range
- 2.2k–44k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above