- Score · relative 0–100
- 38.5
- Rank
- 24
- Status
- Complete 3/3
- Players generated
- 2026-08-21 – 2026-08-22
- Match evidence updated
- 2026-10-06
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-08-21 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (52.2).
Across included settings, the highest game score is Hex (48.4); the lowest is Chess (22.4). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- stealth/ox-alpha
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (102 of 114 indexed attempts)
Generation evidence
- Low: 28 contributing player programs across 8 games
- High: 26 contributing player programs across 8 games
- Max: 25 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | high | 3 | 3 | 11.5–20.4 |
| Chess | low | 3 | 3 | 8.7–10.3 |
| Chess | max | 2 | 2 | 34.1–52.2 |
| Game of the Amazons | high | 3 | 3 | 18.3–63.8 |
| Game of the Amazons | low | 3 | 3 | 22.3–51.4 |
| Game of the Amazons | max | 3 | 3 | 53.0–62.6 |
| Go | high | 2 | 2 | 49.7–54.6 |
| Go | low | 3 | 3 | 29.0–44.4 |
| Go | max | 3 | 3 | 40.4–53.4 |
| Hex | high | 3 | 3 | 39.8–49.6 |
| Hex | low | 3 | 3 | 42.9–50.6 |
| Hex | max | 3 | 3 | 50.0–58.1 |
| International Draughts | high | 2 | 2 | 9.5–50.1 |
| International Draughts | low | 3 | 3 | 32.2–55.3 |
| International Draughts | max | 3 | 3 | 44.3–77.5 |
| Shogi | high | 7 | 7 | 21.0–61.2 |
| Shogi | low | 8 | 8 | 10.6–33.9 |
| Shogi | max | 5 | 5 | 33.4–61.7 |
| Tumbleweed | high | 3 | 3 | 25.2–47.4 |
| Tumbleweed | low | 2 | 2 | 16.8–17.7 |
| Tumbleweed | max | 3 | 3 | 32.9–66.3 |
| Xiangqi | high | 3 | 3 | 20.9–30.0 |
| Xiangqi | low | 3 | 3 | 14.8–25.8 |
| Xiangqi | max | 3 | 3 | 30.2–81.0 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
6 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 183 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 88% / 12% / 0% · n 25High: 70% / 17% / 13% · n 30Low: 63% / 30% / 7% · n 30 All three benchmark settings testedGeneration cost
$0.00average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.00
- Known cost subtotal (incomplete or unverified charges)
- $0.00
- Cost data
- 24 combinations · 88 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 23k tokens
- Output range
- 1.7k–85k tokens
- Runs with output-token data
- 88
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above