- Score · relative 0–100
- 26.9
- Rank
- 52
- Status
- Complete 3/3
- Players generated
- 2026-09-30
- Match evidence updated
- 2026-10-06
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (34.4).
Across included settings, the highest game score is Game of the Amazons (44.4); the lowest is Xiangqi (10.0). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- stealth/space-bunny-alpha
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 262144 (42 of 42 indexed attempts)
Generation evidence
- Low: 6 contributing player programs across 6 games
- Medium: 7 contributing player programs across 7 games
- XHigh: 6 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | low | 1 | 1 | 8.1–8.1 |
| Chess | medium | 1 | 1 | 8.2–8.2 |
| Game of the Amazons | low | 1 | 1 | 30.5–30.5 |
| Game of the Amazons | medium | 1 | 1 | 38.4–38.4 |
| Game of the Amazons | xhigh | 1 | 1 | 64.4–64.4 |
| Go | medium | 1 | 1 | 38.6–38.6 |
| Go | xhigh | 1 | 1 | 51.9–51.9 |
| Hex | low | 1 | 1 | 40.8–40.8 |
| Hex | medium | 1 | 1 | 21.2–21.2 |
| Hex | xhigh | 1 | 1 | 43.4–43.4 |
| International Draughts | medium | 1 | 1 | 55.8–55.8 |
| International Draughts | xhigh | 1 | 1 | 43.6–43.6 |
| Shogi | low | 1 | 1 | 15.2–15.2 |
| Shogi | medium | 1 | 1 | 22.5–22.5 |
| Tumbleweed | low | 1 | 1 | 18.0–18.0 |
| Tumbleweed | xhigh | 1 | 1 | 10.5–10.5 |
| Xiangqi | low | 1 | 1 | 12.9–12.9 |
| Xiangqi | medium | 1 | 1 | 8.8–8.8 |
| Xiangqi | xhigh | 1 | 1 | 8.3–8.3 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 13% / 62% / 25% · n 8Medium: 63% / 25% / 12% · n 8Low: 13% / 62% / 25% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.00average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.00
- Provider-reported total
- $0.00
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 14k tokens
- Output range
- 2.3k–39k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above