- Score · relative 0–100
- 24.2
- Rank
- 60
- Status
- Partial 2/3
- Players generated
- 2026-07-02 – 2026-07-03
- Match evidence updated
- 2026-10-06
- Results published
Why this result is partial: one or more bracket scores are missing; one or more documented settings are untested or ineligible; generation-quality evidence is missing. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Low — available, not tested in the current results
- Intensive: High — tested and included
Scores by game
Per-game scores are not available for this result.
What this result shows
Strongest included setting: High (26.9).
Per-game evidence is unavailable.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- tencent/hy3-preview
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 25 indexed attempts)
Generation evidence
- None: 6 contributing player programs across 6 games
- High: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | high | 1 | 1 | 5.9–5.9 |
| Chess | none | 1 | 1 | 2.7–2.7 |
| Game of the Amazons | high | 1 | 1 | 30.4–30.4 |
| Go | high | 1 | 1 | 51.0–51.0 |
| Go | none | 1 | 1 | 60.8–60.8 |
| Hex | high | 1 | 1 | 51.9–51.9 |
| Hex | none | 1 | 1 | 23.8–23.8 |
| International Draughts | high | 1 | 1 | 27.5–27.5 |
| Shogi | none | 1 | 1 | 13.5–13.5 |
| Tumbleweed | high | 1 | 1 | 24.3–24.3 |
| Tumbleweed | none | 1 | 1 | 19.2–19.2 |
| Xiangqi | high | 1 | 1 | 9.5–9.5 |
| Xiangqi | none | 1 | 1 | 19.0–19.0 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
4 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 2 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 56% / 22% / 22% · n 9None: 50% / 25% / 25% · n 8 Missing BalancedMany programs failedGeneration cost
$0.0023average estimated cost per game and reasoning setting
- Median
- $0.0015
- Range
- $0.000909–$0.0075
- Known cost subtotal (incomplete or unverified charges)
- $0.04
- Cost data
- 16 combinations · 17 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 7.7k tokens
- Output range
- 1.4k–28k tokens
- Runs with output-token data
- 17
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above