- Score · relative 0–100
- 53.3
- Rank
- 29
- Status
- Complete 3/3
- Rank change
- -1
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Low — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (64.5).
Across included settings, the highest game score is Game of the Amazons (60.9); the lowest is Chess (40.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- tencent/hy4-preview
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 28 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Low: 7 contributing player programs across 7 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 55.0 | 1517.3 | 151 / 244 / 121 |
| Go | Balanced | 1 working of 1 attempt | 52.8 | 1495.8 | 245 / 33 / 238 |
| Go | Baseline | 1 working of 1 attempt | 46.5 | 1436.1 | 188 / 83 / 245 |
| Chess | Intensive | 1 working of 1 attempt | 78.7 | 1737.3 | 308 / 128 / 44 |
| Chess | Baseline | 1 working of 1 attempt | 43.2 | 1419.4 | 7 / 385 / 88 |
| Shogi | Intensive | 1 working of 1 attempt | 72.5 | 1656.6 | 317 / 49 / 128 |
| Shogi | Balanced | 1 working of 1 attempt | 41.1 | 1350.1 | 51 / 267 / 176 |
| Shogi | Baseline | 1 working of 1 attempt | 63.5 | 1554.8 | 236 / 118 / 140 |
| Xiangqi | Intensive | 1 working of 1 attempt | 56.4 | 1525.2 | 142 / 260 / 96 |
| Xiangqi | Balanced | 1 working of 1 attempt | 35.3 | 1360.1 | 38 / 261 / 199 |
| Xiangqi | Baseline | 1 working of 1 attempt | 41.6 | 1409.9 | 36 / 326 / 136 |
| Hex | Intensive | 1 working of 1 attempt | 70.4 | 1719.0 | 364 / 0 / 166 |
| Hex | Balanced | 1 working of 1 attempt | 52.4 | 1467.3 | 269 / 0 / 261 |
| Hex | Baseline | 1 working of 1 attempt | 50.5 | 1443.5 | 259 / 0 / 271 |
| International Draughts | Intensive | 1 working of 1 attempt | 81.0 | 1964.5 | 386 / 21 / 95 |
| International Draughts | Balanced | 1 working of 1 attempt | 60.4 | 1586.4 | 278 / 12 / 212 |
| International Draughts | Baseline | 1 working of 1 attempt | 39.3 | 1257.3 | 170 / 10 / 322 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 67.8 | 1684.4 | 351 / 0 / 179 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 77.2 | 1838.0 | 405 / 0 / 125 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 37.7 | 1293.8 | 186 / 0 / 344 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 34.1 | 1214.9 | 34 / 271 / 233 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 89.2 | 2134.4 | 474 / 0 / 64 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 31.4 | 1186.1 | 70 / 172 / 296 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 88% / 12% / 0% · n 8Low: 75% / 13% / 12% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.09average estimated cost per game and reasoning setting
- Median
- $0.11
- Range
- $0.0094–$0.19
- Provider-reported total
- $2.18
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 34k tokens
- Output range
- 1.3k–70k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above