- Score · relative 0–100
- 17.5
- Rank
- 56
- Status
- Partial 3/3
- Players generated
- 2026-10-09
- Match evidence updated
- 2026-10-12
- Results published
Why this result is partial: the official generation cohort is incomplete; generation quality is below the publication threshold. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-09 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
Per-game scores are not available for this result.
What this result shows
Strongest included setting: XHigh (29.7).
Per-game evidence is unavailable.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- upstage/solar-mini4
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (48 of 48 indexed attempts)
Generation evidence
- None: 1 contributing player programs across 1 games
- Medium: 2 contributing player programs across 2 games
- XHigh: 3 contributing player programs across 3 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Game of the Amazons | xhigh | 1 | 1 | 35.4–35.4 |
| Go | medium | 1 | 1 | 19.7–19.7 |
| Hex | xhigh | 1 | 1 | 42.7–42.7 |
| International Draughts | medium | 1 | 1 | 28.2–28.2 |
| International Draughts | xhigh | 1 | 1 | 35.5–35.5 |
| Xiangqi | none | 1 | 1 | 8.6–8.6 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
16 model-code generation failures; 2 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 0% / 38% / 62% · n 8Medium: 14% / 14% / 72% · n 7None: 14% / 0% / 86% · n 7 All three benchmark settings testedMany programs failedGeneration cost
$0.0094average estimated cost per game and reasoning setting
- Median
- $0.0081
- Range
- $0.000640–$0.03
- Known cost subtotal (incomplete or unverified charges)
- $0.23
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 43k tokens
- Output range
- 1.4k–131k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above