- Score · relative 0–100
- 61.1
- Rank
- 16
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: Medium (71.4).
Across included settings, the highest game score is Hex (73.0); the lowest is International Draughts (53.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- x-ai/grok-4.6
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 27 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 50.6 | 1474.3 | 124 / 252 / 140 |
| Go | Balanced | 1 working of 1 attempt | 62.5 | 1591.4 | 246 / 131 / 139 |
| Go | Baseline | 1 working of 1 attempt | 66.8 | 1635.9 | 303 / 61 / 152 |
| Chess | Intensive | 1 working of 1 attempt | 83.3 | 1801.2 | 361 / 67 / 51 |
| Chess | Balanced | 1 working of 1 attempt | 54.6 | 1507.4 | 103 / 301 / 76 |
| Chess | Baseline | 1 working of 1 attempt | 44.1 | 1426.0 | 14 / 379 / 87 |
| Shogi | Intensive | 1 working of 1 attempt | 51.7 | 1443.1 | 185 / 102 / 207 |
| Shogi | Balanced | 1 working of 1 attempt | 67.4 | 1596.3 | 268 / 94 / 132 |
| Shogi | Baseline | 1 working of 1 attempt | 44.7 | 1381.8 | 5 / 394 / 95 |
| Xiangqi | Intensive | 1 working of 1 attempt | 60.2 | 1556.2 | 155 / 272 / 71 |
| Xiangqi | Balanced | 1 working of 1 attempt | 65.4 | 1600.5 | 193 / 248 / 57 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.9 | 1420.3 | 48 / 315 / 135 |
| Hex | Intensive | 1 working of 1 attempt | 85.0 | 2059.6 | 445 / 0 / 85 |
| Hex | Balanced | 1 working of 1 attempt | 82.7 | 1989.7 | 432 / 0 / 98 |
| Hex | Baseline | 1 working of 1 attempt | 51.3 | 1453.0 | 263 / 0 / 267 |
| International Draughts | Intensive | 1 working of 1 attempt | 66.3 | 1687.7 | 301 / 30 / 171 |
| International Draughts | Balanced | 1 working of 1 attempt | 79.7 | 1938.7 | 383 / 13 / 106 |
| International Draughts | Baseline | 1 working of 1 attempt | 13.7 | 848.4 | 54 / 7 / 441 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 76.2 | 1819.1 | 399 / 0 / 131 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 76.5 | 1825.4 | 401 / 0 / 129 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 57.6 | 1544.9 | 294 / 0 / 236 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 57.6 | 1487.2 | 236 / 109 / 193 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 82.7 | 1955.5 | 434 / 0 / 104 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 41.7 | 1296.4 | 101 / 214 / 223 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 88% / 12% / 0% · n 8Medium: 75% / 25% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.13average estimated cost per game and reasoning setting
- Median
- $0.12
- Range
- $0.03–$0.28
- Provider-reported total
- $3.15
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 19k tokens
- Output range
- 1.9k–44k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above