- Score · relative 0–100
- 20.4
- Rank
- 71
- Status
- Partial 3/3
- Players generated
- 2026-07-01 – 2026-07-03
- Match evidence updated
- 2026-10-06
- Results published
Why this result is partial: three distinct provider settings are not documented; one or more documented settings are untested or ineligible. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning disabled (21.4).
Across included settings, the highest game score is International Draughts (38.8); the lowest is Chess (8.1). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- xiaomi/mimo-v2.5
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 32 indexed attempts)
Generation evidence
- Reasoning disabled: 11 contributing player programs across 7 games
- Reasoning enabled: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | enabled | 1 | 1 | 9.1–9.1 |
| Chess | high | 1 | 1 | 8.0–8.0 |
| Chess | medium | 2 | 2 | 7.7–8.9 |
| Chess | none | 1 | 1 | 6.6–6.6 |
| Game of the Amazons | enabled | 1 | 1 | 27.9–27.9 |
| Game of the Amazons | medium | 1 | 1 | 39.8–39.8 |
| Game of the Amazons | none | 2 | 2 | 18.3–32.9 |
| Go | enabled | 1 | 1 | 30.1–30.1 |
| Go | high | 1 | 1 | 19.4–19.4 |
| Go | medium | 1 | 1 | 28.8–28.8 |
| Go | none | 3 | 3 | 32.3–45.0 |
| Hex | enabled | 1 | 1 | 33.0–33.0 |
| Hex | medium | 1 | 1 | 27.5–27.5 |
| Hex | none | 3 | 3 | 21.6–45.7 |
| International Draughts | enabled | 1 | 1 | 31.1–31.1 |
| International Draughts | high | 1 | 1 | 50.5–50.5 |
| International Draughts | none | 3 | 3 | 28.4–60.4 |
| Shogi | none | 1 | 1 | 22.7–22.7 |
| Tumbleweed | enabled | 1 | 1 | 27.3–27.3 |
| Tumbleweed | high | 1 | 1 | 17.8–17.8 |
| Tumbleweed | medium | 1 | 1 | 7.0–7.0 |
| Tumbleweed | none | 2 | 2 | 12.1–16.6 |
| Xiangqi | enabled | 1 | 1 | 10.0–10.0 |
| Xiangqi | high | 1 | 1 | 9.9–9.9 |
| Xiangqi | medium | 2 | 2 | 5.4–6.7 |
| Xiangqi | none | 2 | 2 | 10.6–12.5 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
12 model-code generation failures; 3 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 2 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 0% / 63% / 37% · n 8Reasoning enabled: 9% / 58% / 33% · n 12Reasoning disabled: 44% / 25% / 31% · n 16 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0017–$0.06
- Known cost subtotal (incomplete or unverified charges)
- $0.75
- Cost data
- 24 combinations · 56 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 43k tokens
- Output range
- 1.6k–131k tokens
- Runs with output-token data
- 17
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above