Score · relative 0–100
20.4
Rank
71
Status
Partial 3/3
Players generated
2026-07-01 – 2026-07-03
Match evidence updated
2026-10-06
Results published

Why this result is partial: three distinct provider settings are not documented; one or more documented settings are untested or ineligible. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • Highnot included (Intensive group, tested, not included)19.3
  • Enabled (Balanced group, tested and included)20.5
  • Mediumnot included (Balanced group, tested, not included)20.5
  • Reasoningnot included (Balanced group, tested, not included)22.6
  • Mediumnot included (Balanced group, tested, not included)17.7
  • None (Baseline group, tested and included)21.4
  • Reasoningnot included (Baseline group, tested, not included)24.9
  • Reasoningnot included (Baseline group, tested, not included)22.6

Settings marked “not included” were tested but are left out of the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go29.5
  • Chess8.1
  • Shogi—
  • Xiangqi9.6
  • Hex—
  • International Draughts38.8
  • Game of the Amazons—
  • Tumbleweed16.4

Relative scores within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning disabled (21.4).

Across included settings, the highest game score is International Draughts (38.8); the lowest is Chess (8.1). These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
xiaomi/mimo-v2.5
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 32 indexed attempts)

Generation evidence

  • Reasoning disabled: 11 contributing player programs across 7 games
  • Reasoning enabled: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

GameSettingUnique programsAdmitted generation runsProgram score range
Chessenabled119.1–9.1
Chesshigh118.0–8.0
Chessmedium227.7–8.9
Chessnone116.6–6.6
Game of the Amazonsenabled1127.9–27.9
Game of the Amazonsmedium1139.8–39.8
Game of the Amazonsnone2218.3–32.9
Goenabled1130.1–30.1
Gohigh1119.4–19.4
Gomedium1128.8–28.8
Gonone3332.3–45.0
Hexenabled1133.0–33.0
Hexmedium1127.5–27.5
Hexnone3321.6–45.7
International Draughtsenabled1131.1–31.1
International Draughtshigh1150.5–50.5
International Draughtsnone3328.4–60.4
Shoginone1122.7–22.7
Tumbleweedenabled1127.3–27.3
Tumbleweedhigh1117.8–17.8
Tumbleweedmedium117.0–7.0
Tumbleweednone2212.1–16.6
Xiangqienabled1110.0–10.0
Xiangqihigh119.9–9.9
Xiangqimedium225.4–6.7
Xiangqinone2210.6–12.5

Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

Failures and budgets

12 model-code generation failures; 3 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 2 recorded unilateral faults across contributing program rows, excluded from rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 0% / 63% / 37% · n 8Reasoning enabled: 9% / 58% / 33% · n 12Reasoning disabled: 44% / 25% / 31% · n 16 All three benchmark settings testedMany programs needed repairMany programs failed

Generation cost

$0.02average estimated cost per game and reasoning setting

Median
$0.01
Range
$0.0017–$0.06
Known cost subtotal (incomplete or unverified charges)
$0.75
Cost data
24 combinations · 56 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
43k tokens
Output range
1.6k–131k tokens
Runs with output-token data
17
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above