Score · relative 0–100
65.7
Rank
12
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Max (Intensive group, tested and included)73.5
  • High (Balanced group, tested and included)72.0
  • Low (Baseline group, tested and included)51.4

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowHighMax

Checked on 2026-09-03 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go1 of 3 failed40.0
  • Chess57.4
  • Shogi68.5
  • Xiangqi69.8
  • Hex72.4
  • International Draughts77.8
  • Game of the Amazons75.8
  • Tumbleweed63.8

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (73.5).

Across included settings, the highest game score is International Draughts (77.8); the lowest is Go (40.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
z-ai/glm-5.3
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (10 of 28 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games
  • Max: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt51.61484.6211 / 89 / 216
GoBaseline1 working of 1 attempt68.41653.7301 / 82 / 133
ChessIntensive1 working of 1 attempt73.61678.1240 / 213 / 27
ChessBalanced1 working of 1 attempt54.31504.989 / 326 / 65
ChessBaseline1 working of 1 attempt44.31427.615 / 379 / 86
ShogiIntensive1 working of 1 attempt84.71855.9406 / 4 / 84
ShogiBalanced1 working of 1 attempt78.21736.6359 / 26 / 109
ShogiBaseline1 working of 1 attempt42.71363.7128 / 128 / 238
XiangqiIntensive1 working of 1 attempt77.11718.5308 / 138 / 52
XiangqiBalanced1 working of 1 attempt83.61803.9362 / 96 / 39
XiangqiBaseline1 working of 1 attempt48.61464.369 / 329 / 100
HexIntensive1 working of 1 attempt90.22258.6476 / 0 / 54
HexBalanced1 working of 1 attempt67.21667.8347 / 0 / 183
HexBaseline1 working of 1 attempt59.61560.3307 / 0 / 223
International DraughtsIntensive1 working of 1 attempt91.12207.5440 / 25 / 37
International DraughtsBalanced1 working of 1 attempt92.52250.7448 / 24 / 30
International DraughtsBaseline1 working of 1 attempt49.71415.5223 / 9 / 270
Game of the AmazonsIntensive1 working of 1 attempt78.61864.3413 / 0 / 117
Game of the AmazonsBalanced1 working of 1 attempt76.71828.5402 / 0 / 128
Game of the AmazonsBaseline1 working of 1 attempt72.01748.8375 / 0 / 155
TumbleweedIntensive1 working of 1 attempt93.02267.3497 / 0 / 41
TumbleweedBalanced1 working of 1 attempt72.41731.6358 / 30 / 150
TumbleweedBaseline1 working of 1 attempt26.11126.727 / 204 / 307

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 88% / 0% / 12% · n 8High: 75% / 25% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.25average estimated cost per game and reasoning setting

Median
$0.17
Range
$0.02–$0.94
Known cost subtotal (incomplete or unverified charges)
$6.08
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
55k tokens
Output range
2.7k–207k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above