- Score · relative 0–100
- 65.7
- Rank
- 12
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03 – 2026-10-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (73.5).
Across included settings, the highest game score is International Draughts (77.8); the lowest is Go (40.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- z-ai/glm-5.3
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (10 of 28 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 51.6 | 1484.6 | 211 / 89 / 216 |
| Go | Baseline | 1 working of 1 attempt | 68.4 | 1653.7 | 301 / 82 / 133 |
| Chess | Intensive | 1 working of 1 attempt | 73.6 | 1678.1 | 240 / 213 / 27 |
| Chess | Balanced | 1 working of 1 attempt | 54.3 | 1504.9 | 89 / 326 / 65 |
| Chess | Baseline | 1 working of 1 attempt | 44.3 | 1427.6 | 15 / 379 / 86 |
| Shogi | Intensive | 1 working of 1 attempt | 84.7 | 1855.9 | 406 / 4 / 84 |
| Shogi | Balanced | 1 working of 1 attempt | 78.2 | 1736.6 | 359 / 26 / 109 |
| Shogi | Baseline | 1 working of 1 attempt | 42.7 | 1363.7 | 128 / 128 / 238 |
| Xiangqi | Intensive | 1 working of 1 attempt | 77.1 | 1718.5 | 308 / 138 / 52 |
| Xiangqi | Balanced | 1 working of 1 attempt | 83.6 | 1803.9 | 362 / 96 / 39 |
| Xiangqi | Baseline | 1 working of 1 attempt | 48.6 | 1464.3 | 69 / 329 / 100 |
| Hex | Intensive | 1 working of 1 attempt | 90.2 | 2258.6 | 476 / 0 / 54 |
| Hex | Balanced | 1 working of 1 attempt | 67.2 | 1667.8 | 347 / 0 / 183 |
| Hex | Baseline | 1 working of 1 attempt | 59.6 | 1560.3 | 307 / 0 / 223 |
| International Draughts | Intensive | 1 working of 1 attempt | 91.1 | 2207.5 | 440 / 25 / 37 |
| International Draughts | Balanced | 1 working of 1 attempt | 92.5 | 2250.7 | 448 / 24 / 30 |
| International Draughts | Baseline | 1 working of 1 attempt | 49.7 | 1415.5 | 223 / 9 / 270 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 78.6 | 1864.3 | 413 / 0 / 117 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 76.7 | 1828.5 | 402 / 0 / 128 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 72.0 | 1748.8 | 375 / 0 / 155 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 93.0 | 2267.3 | 497 / 0 / 41 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 72.4 | 1731.6 | 358 / 30 / 150 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 26.1 | 1126.7 | 27 / 204 / 307 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 88% / 0% / 12% · n 8High: 75% / 25% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.25average estimated cost per game and reasoning setting
- Median
- $0.17
- Range
- $0.02–$0.94
- Known cost subtotal (incomplete or unverified charges)
- $6.08
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 55k tokens
- Output range
- 2.7k–207k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above