- Score · relative 0–100
- 56.9
- Rank
- 23
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-03 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: High (63.3).
Across included settings, the highest game score is Xiangqi (72.5); the lowest is Tumbleweed (26.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- z-ai/glm-5.3-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 28 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 66.0 | 1627.6 | 327 / 5 / 184 |
| Go | Balanced | 1 working of 1 attempt | 71.1 | 1684.0 | 346 / 20 / 150 |
| Go | Baseline | 1 working of 1 attempt | 37.3 | 1346.5 | 74 / 217 / 225 |
| Chess | Intensive | 1 working of 1 attempt | 66.4 | 1607.2 | 188 / 246 / 46 |
| Chess | Balanced | 1 working of 1 attempt | 46.4 | 1443.9 | 40 / 349 / 91 |
| Chess | Baseline | 1 working of 1 attempt | 44.9 | 1432.5 | 26 / 363 / 91 |
| Shogi | Intensive | 1 working of 1 attempt | 78.4 | 1739.5 | 369 / 8 / 117 |
| Shogi | Balanced | 1 working of 1 attempt | 80.5 | 1774.2 | 372 / 25 / 97 |
| Shogi | Baseline | 1 working of 1 attempt | 56.4 | 1485.3 | 202 / 114 / 178 |
| Xiangqi | Intensive | 1 working of 1 attempt | 78.8 | 1739.3 | 317 / 138 / 43 |
| Xiangqi | Balanced | 1 working of 1 attempt | 74.0 | 1684.0 | 281 / 160 / 57 |
| Xiangqi | Baseline | 1 working of 1 attempt | 64.6 | 1593.5 | 212 / 202 / 84 |
| Hex | Intensive | 1 working of 1 attempt | 74.3 | 1789.2 | 385 / 0 / 145 |
| Hex | Balanced | 1 working of 1 attempt | 48.6 | 1419.6 | 249 / 0 / 281 |
| Hex | Baseline | 1 working of 1 attempt | 37.6 | 1280.1 | 192 / 0 / 338 |
| International Draughts | Intensive | 1 working of 1 attempt | 17.2 | 914.1 | 66 / 14 / 422 |
| International Draughts | Balanced | 1 working of 1 attempt | 81.5 | 1973.9 | 383 / 32 / 87 |
| International Draughts | Baseline | 1 working of 1 attempt | 43.9 | 1325.5 | 188 / 18 / 295 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 69.7 | 1713.3 | 362 / 0 / 168 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 75.6 | 1809.9 | 396 / 0 / 134 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 71.8 | 1746.0 | 374 / 0 / 156 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 21.9 | 1077.1 | 86 / 44 / 408 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 29.1 | 1160.1 | 84 / 120 / 334 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 29.1 | 1160.1 | 97 / 94 / 347 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 88% / 12% / 0% · n 8High: 100% / 0% / 0% · n 8Low: 63% / 37% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.0081average estimated cost per game and reasoning setting
- Median
- $0.0050
- Range
- $0.0011–$0.03
- Provider-reported total
- $0.20
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 27k tokens
- Output range
- 2.3k–66k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above