Score · relative 0–100
32.7
Rank
40
Status
Complete 3/3
Players generated
2026-09-30
Match evidence updated
2026-10-06
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)49.3
  • Medium (Balanced group, tested and included)28.8
  • Low (Baseline group, tested and included)19.9

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-09-30 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go42.1
  • Chess9.2
  • Shogi31.2
  • Xiangqi28.4
  • Hex39.4
  • International Draughts29.7
  • Game of the Amazons48.8
  • Tumbleweed32.5

Relative scores within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (49.3).

Across included settings, the highest game score is Game of the Amazons (48.8); the lowest is Chess (9.2). These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gemini-3.1-pro-preview
Provider route (catalog)
google
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
65536 (28 of 28 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

GameSettingUnique programsAdmitted generation runsProgram score range
Chesshigh119.0–9.0
Chesslow118.5–8.5
Chessmedium1110.2–10.2
Game of the Amazonshigh1160.6–60.6
Game of the Amazonslow1128.6–28.6
Game of the Amazonsmedium1157.2–57.2
Gohigh1157.3–57.3
Golow1136.0–36.0
Gomedium1133.0–33.0
Hexhigh1174.1–74.1
Hexlow1120.5–20.5
Hexmedium1123.7–23.7
International Draughtshigh1129.2–29.2
International Draughtslow1125.3–25.3
International Draughtsmedium1134.5–34.5
Shogihigh1140.9–40.9
Shogilow1112.8–12.8
Shogimedium1139.8–39.8
Tumbleweedhigh1162.3–62.3
Tumbleweedlow1117.5–17.5
Tumbleweedmedium1117.7–17.7
Xiangqihigh1161.1–61.1
Xiangqilow119.7–9.7
Xiangqimedium1114.4–14.4

Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 63% / 37% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.15average estimated cost per game and reasoning setting

Median
$0.08
Range
$0.04–$0.47
Estimated total for recorded runs
$3.60
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-09-08
Average output
11k tokens
Output range
1.6k–36k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above