- Score · relative 0–100
- 58.1
- Rank
- 21
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-11-03
- Match evidence updated
- 2026-11-10
Reasoning settings compared
- MaxIntensive
71.7 · rank 18 on the Intensive leaderboard
- Cost per program
- $0.0256 · provider-reported
- Working programs
- 8 of 8
- API time
- 5.7 min (observed mean, descriptive)
9.0 points above High, at 2.0× the cost
On the best-value line across ranked settings.
- No ranked setting scores higher for $0.0256 or less.
- No ranked setting scores at least as high for less.
- HighBalanced
62.7 · rank 21 on the Balanced leaderboard
- Cost per program
- $0.0130 · provider-reported
- Working programs
- 8 of 8
- API time
- 2.8 min (observed mean, descriptive)
22.9 points above None, at 5.9× the cost
On the best-value line across ranked settings.
- No ranked setting scores higher for $0.0130 or less.
- No ranked setting scores at least as high for less.
- NoneBaseline
39.8 · rank 47 on the Baseline leaderboard
- Cost per program
- $0.00221 · provider-reported
- Working programs
- 8 of 8
- API time
- 22 s (observed mean, descriptive)
Score and cost of every ranked setting
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Available settings and grouping
Available settings
Checked on 2026-11-03 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (71.7).
Across included settings, the highest game score is Game of the Amazons (71.7); the lowest is Tumbleweed (40.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- particle-ai/particle-1
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (28 of 28 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 91.3 | 2039.3 | 503 / 19 / 42 |
| Go | Balanced | 1 working of 1 attempt | 51.8 | 1498.0 | 276 / 24 / 264 |
| Go | Baseline | 1 working of 1 attempt | 36.7 | 1351.2 | 194 / 17 / 353 |
| Chess | Intensive | 1 working of 1 attempt | 55.3 | 1512.2 | 115 / 340 / 77 |
| Chess | Balanced | 1 working of 1 attempt | 65.7 | 1599.8 | 212 / 257 / 63 |
| Chess | Baseline | 1 working of 1 attempt | 38.9 | 1383.2 | 10 / 377 / 145 |
| Shogi | Intensive | 1 working of 1 attempt | 78.8 | 1759.8 | 381 / 75 / 92 |
| Shogi | Balanced | 1 working of 1 attempt | 51.0 | 1438.2 | 184 / 151 / 213 |
| Shogi | Baseline | 1 working of 1 attempt | 56.4 | 1488.1 | 263 / 52 / 233 |
| Xiangqi | Intensive | 1 working of 1 attempt | 77.6 | 1725.6 | 325 / 177 / 42 |
| Xiangqi | Balanced | 1 working of 1 attempt | 67.2 | 1615.2 | 240 / 231 / 73 |
| Xiangqi | Baseline | 1 working of 1 attempt | 38.2 | 1376.3 | 43 / 312 / 189 |
| Hex | Intensive | 1 working of 1 attempt | 80.1 | 1948.1 | 457 / 0 / 125 |
| Hex | Balanced | 1 working of 1 attempt | 61.3 | 1573.8 | 345 / 0 / 237 |
| Hex | Baseline | 1 working of 1 attempt | 24.7 | 1067.3 | 137 / 0 / 445 |
| International Draughts | Intensive | 1 working of 1 attempt | 80.2 | 1984.1 | 429 / 19 / 106 |
| International Draughts | Balanced | 1 working of 1 attempt | 68.0 | 1748.1 | 364 / 4 / 186 |
| International Draughts | Baseline | 1 working of 1 attempt | 33.6 | 1172.4 | 166 / 3 / 385 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 80.9 | 1920.5 | 464 / 0 / 114 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 71.1 | 1732.3 | 403 / 0 / 175 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 63.1 | 1610.0 | 353 / 0 / 225 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 29.2 | 1077.9 | 159 / 0 / 423 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 65.8 | 1699.6 | 370 / 0 / 212 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 26.6 | 1041.9 | 145 / 0 / 437 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash, an illegal move, or a timeout repeated by a later quiet replay, pinned on one program, also counts as that program's loss in its match record; other faults are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 75% / 25% / 0% · n 8High: 100% / 0% / 0% · n 8None: 75% / 25% / 0% · n 8 All three benchmark settings testedGeneration cost, all settings combined
$0.01average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0015–$0.04
- Provider-reported total
- $0.33
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 26k tokens
- Output range
- 2.2k–84k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above