- Score · relative 0–100
- 33.3
- Rank
- 55
- Status
- Complete 3/3
- Rank change
- -4
- Players generated
- 2026-07-24
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: Minimal — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: Minimal (39.2).
Across included settings, the highest game score is Xiangqi (43.3); the lowest is Hex (15.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- google/gemini-3.5-flash-lite
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 132 indexed attempts)
Generation evidence
- Minimal: 15 contributing player programs across 8 games
- Medium: 14 contributing player programs across 8 games
- High: 14 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | highest | 1 | 1 | 45.1–45.1 |
| Chess | medium | 1 | 1 | 44.0–44.0 |
| Chess | none | 2 | 2 | 39.3–41.9 |
| Game of the Amazons | highest | 2 | 2 | 43.5–46.8 |
| Game of the Amazons | medium | 1 | 1 | 20.5–20.5 |
| Game of the Amazons | none | 2 | 2 | 52.3–72.0 |
| Go | highest | 1 | 1 | 35.6–35.6 |
| Go | medium | 2 | 2 | 40.8–41.1 |
| Go | none | 2 | 2 | 32.8–41.0 |
| Hex | highest | 2 | 2 | 17.6–18.9 |
| Hex | medium | 2 | 2 | 15.9–16.1 |
| Hex | none | 2 | 2 | 9.8–13.9 |
| International Draughts | highest | 2 | 2 | 21.0–65.2 |
| International Draughts | medium | 2 | 2 | 13.1–14.5 |
| International Draughts | none | 2 | 2 | 53.5–59.0 |
| Shogi | highest | 2 | 2 | 37.4–58.1 |
| Shogi | medium | 2 | 2 | 40.7–41.6 |
| Shogi | none | 1 | 1 | 54.9–54.9 |
| Tumbleweed | highest | 1 | 2 | 32.9–32.9 |
| Tumbleweed | medium | 2 | 2 | 28.8–32.5 |
| Tumbleweed | none | 2 | 2 | 29.5–33.2 |
| Xiangqi | highest | 2 | 2 | 38.3–41.4 |
| Xiangqi | medium | 2 | 2 | 41.2–44.2 |
| Xiangqi | none | 2 | 2 | 45.7–48.8 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 81% / 6% / 13% · n 16Medium: 88% / 0% / 12% · n 16Minimal: 56% / 38% / 6% · n 16 All three benchmark settings testedGeneration cost
$0.04average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.01–$0.07
- Known cost subtotal (incomplete or unverified charges)
- $1.85
- Cost data
- 24 combinations · 48 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 13k tokens
- Output range
- 1.5k–34k tokens
- Runs with output-token data
- 48
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above