Score · relative 0–100
30.3
Rank
44
Status
Partial 3/3
Players generated
2026-07-02
Match evidence updated
2026-10-06
Results published

Why this result is partial: one or more documented settings are untested or ineligible; fixed opponent-and-seat coverage is incomplete. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • High (Intensive group, tested and included)34.1
  • Medium (Balanced group, tested and included)30.5
  • Lownot included (Baseline group, tested, not included)26.3

Settings marked “not included” were tested but are left out of the overall score.

Available settings and grouping

Available settings

MinimalLowMediumHigh

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Minimal — available, not tested in the current results
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go38.1
  • Chess—
  • Shogi10.0
  • Xiangqi—
  • Hex53.2
  • International Draughts—
  • Game of the Amazons49.2
  • Tumbleweed18.8

Relative scores within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (34.1).

Across included settings, the highest game score is Hex (53.2); the lowest is Shogi (10.0). These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 19 indexed attempts)

Generation evidence

  • Medium: 7 contributing player programs across 7 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

GameSettingUnique programsAdmitted generation runsProgram score range
Chesshigh118.4–8.4
Game of the Amazonshigh1150.6–50.6
Game of the Amazonsmedium1155.2–55.2
Gohigh1137.6–37.6
Gomedium1120.4–20.4
Hexhigh1161.3–61.3
Hexmedium1153.5–53.5
International Draughtshigh1168.1–68.1
International Draughtsmedium1150.8–50.8
Shogihigh1117.9–17.9
Shogimedium1112.2–12.2
Tumbleweedhigh1120.0–20.0
Tumbleweedmedium1115.9–15.9
Xiangqihigh119.3–9.3
Xiangqimedium1112.8–12.8

Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

Failures and budgets

3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded unilateral faults across contributing program rows, excluded from rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 75% / 25% / 0% · n 8Medium: 75% / 13% / 12% · n 8Low: 50% / 25% / 25% · n 8 All three benchmark settings testedMany programs failed

Generation cost

$0.19average estimated cost per game and reasoning setting

Median
$0.17
Range
$0.07–$0.45
Known cost subtotal (incomplete or unverified charges)
$4.46
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-08-08
Average output
22k tokens
Output range
13k–44k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above