- Score · relative 0–100
- 73.6
- Rank
- 4
- Status
- Complete 3/3
- Players generated
- 2026-10-01
- Match evidence updated
- 2026-10-06
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (87.7).
Across included settings, the highest game score is Game of the Amazons (90.5); the lowest is Go (53.3). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-6.1-sol
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (25 of 25 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | low | 1 | 1 | 30.8–30.8 |
| Chess | medium | 1 | 1 | 48.1–48.1 |
| Chess | xhigh | 1 | 1 | 94.8–94.8 |
| Game of the Amazons | low | 1 | 1 | 89.1–89.1 |
| Game of the Amazons | medium | 1 | 1 | 90.5–90.5 |
| Game of the Amazons | xhigh | 1 | 1 | 91.7–91.7 |
| Go | low | 1 | 1 | 43.2–43.2 |
| Go | medium | 1 | 1 | 57.2–57.2 |
| Go | xhigh | 1 | 1 | 59.5–59.5 |
| Hex | low | 1 | 1 | 79.4–79.4 |
| Hex | medium | 1 | 1 | 86.2–86.2 |
| Hex | xhigh | 1 | 1 | 93.9–93.9 |
| International Draughts | low | 1 | 1 | 71.7–71.7 |
| International Draughts | medium | 1 | 1 | 83.7–83.7 |
| International Draughts | xhigh | 1 | 1 | 82.6–82.6 |
| Shogi | low | 1 | 1 | 62.7–62.7 |
| Shogi | medium | 1 | 1 | 95.6–95.6 |
| Shogi | xhigh | 1 | 1 | 99.1–99.1 |
| Tumbleweed | low | 1 | 1 | 55.2–55.2 |
| Tumbleweed | medium | 1 | 1 | 54.2–54.2 |
| Tumbleweed | xhigh | 1 | 1 | 80.0–80.0 |
| Xiangqi | low | 1 | 1 | 44.9–44.9 |
| Xiangqi | medium | 1 | 1 | 73.1–73.1 |
| Xiangqi | xhigh | 1 | 1 | 100.0–100.0 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.13average estimated cost per game and reasoning setting
- Median
- $0.08
- Range
- $0.04–$0.36
- Estimated total for recorded runs
- $3.20
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 11k tokens
- Output range
- 2.2k–34k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above