Score · relative 0–100
12.3
Rank
—
Status
Provisional
Players generated
2026-11-12
Match evidence updated
2026-11-14

Reasoning settings compared

  1. Intensive

    Not supported by this model.

  2. Provider default (reasoning enabled)Balanced

    23.2 · rank 89 on the Balanced leaderboard

    Cost per program
    $0.00725 · provider-reported
    Working programs
    7 of 8
    API time
    19 s (observed mean, descriptive)

    21.8 points above Reasoning disabled, at 0.89× the cost

    • Higher score for $0.00725 or less: GLM-5.3 Flash High · Balanced: 60.7 for $0.00579 (provider-reported)
    • Cheapest scoring at least as high: GPT-OSS 120B Medium · Balanced: 28.7 for $0.00114 (provider-reported) (one of 19 such settings)
  3. Reasoning disabledBaseline

    1.4 · no rank on its setting leaderboard

    Cost per program
    $0.00815 · provider-reported
    Working programs
    1 of 8
    API time
    16 s (observed mean, descriptive)

    Not compared: no official rank on its setting leaderboard.

    • No alternatives: this setting is not compared (no official rank on its setting leaderboard).

Score and cost of every ranked setting

The chart needs JavaScript. The setting cards hold this model's results, and Charts compares every model.

Each setting is placed by its published score and its generation cost per player program, the mean over the game cells including repairs and failed attempts. Higher is better; further left costs less (logarithmic axis, with recorded $0 in its own lane). Filled marks are compared; hollow marks are not (the reason is in the table). The line marks the best value across ranked reasoning settings: no ranked setting with complete cost evidence scores at least as high for the same or less. It includes models without an Overall rank, so it can differ from the line on Charts. Costs mix provider-reported charges and list-price estimates; differences in score points are not tested for significance.
Show the numbers

The table needs JavaScript.

Available settings and grouping

Available settings

Reasoning disabledProvider default (reasoning enabled)

Checked on 2026-11-12 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Provider default (reasoning enabled) — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go1 of 2 failed13.8
  • Chess1 of 2 failed21.7
  • Shogi1 of 2 failed14.4
  • Xiangqi1 of 2 failed20.6
  • Hex1 of 2 failed7.0
  • International Draughts1 of 2 failed5.7
  • Game of the Amazons1 of 2 failed3.2
  • Tumbleweed1 of 2 failed12.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Provider default (reasoning enabled) (23.2).

Across included settings, the highest game score is Chess (21.7); the lowest is Game of the Amazons (3.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
kt/midm-k-3.0-pro
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
235615 (29 of 29 indexed attempts)

Generation evidence

  • Reasoning disabled: 1 contributing player programs across 1 games
  • Provider default (reasoning enabled): 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt27.61239.262 / 187 / 351
ChessBalanced1 working of 1 attempt43.31410.314 / 433 / 115
ShogiBalanced1 working of 1 attempt28.71221.654 / 102 / 260
XiangqiBalanced1 working of 1 attempt41.21396.880 / 291 / 207
HexBalanced1 working of 1 attempt14.1846.879 / 0 / 533
International DraughtsBaseline1 working of 1 attempt11.4775.655 / 2 / 527
Game of the AmazonsBalanced1 working of 1 attempt6.4673.931 / 0 / 579
TumbleweedBalanced1 working of 1 attempt24.2997.1137 / 0 / 477

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

8 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash, an illegal move, or a timeout repeated by a later quiet replay, pinned on one program, also counts as that program's loss in its match record; other faults are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Provider default (reasoning enabled): 50% / 38% / 12% · n 8Reasoning disabled: 0% / 13% / 87% · n 8 No Overall rankIntensive not supportedMany programs failed

Generation cost, all settings combined

$0.0077average estimated cost per game and reasoning setting

Median
$0.0078
Range
$0.0032–$0.01
Provider-reported total
$0.12
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-11-09
Average output
6.6k tokens
Output range
2.8k–13k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above