- Score · relative 0–100
- 29.8
- Rank
- 48
- Status
- Partial 3/3
- Players generated
- 2026-07-02 – 2026-07-21
- Match evidence updated
- 2026-10-06
- Results published
Why this result is partial: generation quality is below the publication threshold. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: Medium (33.8).
Across included settings, the highest game score is Game of the Amazons (44.8); the lowest is Tumbleweed (24.1). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- o3
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 93 indexed attempts)
Generation evidence
- Low: 4 contributing player programs across 4 games
- Medium: 6 contributing player programs across 6 games
- High: 19 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Game of the Amazons | high | 4 | 4 | 33.7–49.4 |
| Game of the Amazons | low | 1 | 1 | 40.8–40.8 |
| Game of the Amazons | medium | 1 | 1 | 52.1–52.1 |
| Go | high | 3 | 3 | 40.2–54.6 |
| Go | low | 1 | 1 | 20.5–20.5 |
| Go | medium | 1 | 1 | 37.9–37.9 |
| Hex | high | 4 | 4 | 36.5–51.9 |
| Hex | medium | 1 | 1 | 44.0–44.0 |
| International Draughts | high | 4 | 4 | 29.5–53.9 |
| International Draughts | low | 1 | 1 | 26.4–26.4 |
| International Draughts | medium | 1 | 1 | 49.2–49.2 |
| Shogi | high | 1 | 1 | 17.9–17.9 |
| Tumbleweed | high | 3 | 3 | 17.7–49.5 |
| Tumbleweed | low | 1 | 1 | 17.7–17.7 |
| Tumbleweed | medium | 1 | 1 | 25.5–25.5 |
| Xiangqi | medium | 1 | 1 | 9.5–9.5 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
19 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 59% / 0% / 41% · n 32Medium: 75% / 0% / 25% · n 8Low: 50% / 0% / 50% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.08average estimated cost per game and reasoning setting
- Median
- $0.09
- Range
- $0.04–$0.17
- Known cost subtotal (incomplete or unverified charges)
- $4.20
- Cost data
- 24 combinations · 48 runs
- Price source
- Combined: Recorded attempt + Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-08-08 + boardgame-list-prices-2026-09-08
- Average output
- 8.2k tokens
- Output range
- 2.7k–16k tokens
- Runs with output-token data
- 48
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above