- Score · relative 0–100
- 34.9
- Rank
- 34
- Status
- Complete 3/3
- Players generated
- 2026-08-08 – 2026-08-18
- Match evidence updated
- 2026-10-06
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-08-08 · Provider documentation
How settings are grouped
- Baseline: Minimal — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (36.7).
Across included settings, the highest game score is Hex (60.3); the lowest is Chess (11.7). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- qwen/qwen3.8-max
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (1 of 30 indexed attempts)
Generation evidence
- Minimal: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | medium | 1 | 1 | 9.2–9.2 |
| Chess | minimal | 1 | 1 | 7.2–7.2 |
| Chess | xhigh | 1 | 1 | 18.6–18.6 |
| Game of the Amazons | medium | 1 | 1 | 39.6–39.6 |
| Game of the Amazons | minimal | 1 | 1 | 61.2–61.2 |
| Game of the Amazons | xhigh | 1 | 1 | 67.2–67.2 |
| Go | medium | 1 | 1 | 37.9–37.9 |
| Go | minimal | 1 | 1 | 25.4–25.4 |
| Go | xhigh | 1 | 1 | 32.2–32.2 |
| Hex | medium | 1 | 1 | 56.4–56.4 |
| Hex | minimal | 1 | 1 | 81.8–81.8 |
| Hex | xhigh | 1 | 1 | 42.7–42.7 |
| International Draughts | medium | 1 | 1 | 51.6–51.6 |
| International Draughts | minimal | 1 | 1 | 28.0–28.0 |
| International Draughts | xhigh | 1 | 1 | 52.2–52.2 |
| Shogi | medium | 1 | 1 | 33.9–33.9 |
| Shogi | minimal | 1 | 1 | 20.0–20.0 |
| Shogi | xhigh | 1 | 1 | 36.9–36.9 |
| Tumbleweed | medium | 1 | 1 | 42.5–42.5 |
| Tumbleweed | minimal | 1 | 1 | 30.7–30.7 |
| Tumbleweed | xhigh | 1 | 1 | 24.3–24.3 |
| Xiangqi | medium | 1 | 1 | 7.4–7.4 |
| Xiangqi | minimal | 1 | 1 | 11.8–11.8 |
| Xiangqi | xhigh | 1 | 1 | 36.1–36.1 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
2 model-code generation failures; 3 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 80% / 0% / 20% · n 10Medium: 100% / 0% / 0% · n 8Minimal: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.19average estimated cost per game and reasoning setting
- Median
- $0.14
- Range
- $0.07–$0.41
- Known cost subtotal (incomplete or unverified charges)
- $6.45
- Cost data
- 24 combinations · 29 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 34k tokens
- Output range
- 8.5k–76k tokens
- Runs with output-token data
- 29
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above