- Score · relative 0–100
- 78.2
- Rank
- 6
- Status
- Complete 3/3
- Rank change
- -1
- Players generated
- 2026-07-25
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-25 · Provider documentation
How settings are grouped
- Baseline: Thinking disabled — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (86.1).
Across included settings, the highest game score is Hex (90.6); the lowest is Xiangqi (57.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-opus-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (48 of 48 indexed attempts)
Generation evidence
- Thinking disabled: 14 contributing player programs across 8 games
- Medium: 14 contributing player programs across 7 games
- XHigh: 13 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | highest | 2 | 2 | 79.1–87.8 |
| Chess | medium | 2 | 2 | 70.2–70.8 |
| Chess | none | 2 | 2 | 67.6–76.3 |
| Game of the Amazons | highest | 1 | 1 | 96.0–96.0 |
| Game of the Amazons | medium | 2 | 2 | 77.0–91.6 |
| Game of the Amazons | none | 1 | 1 | 76.4–76.4 |
| Go | highest | 2 | 2 | 47.6–91.5 |
| Go | medium | 2 | 2 | 60.9–82.2 |
| Go | none | 2 | 2 | 62.2–89.6 |
| Hex | highest | 2 | 2 | 88.0–99.0 |
| Hex | medium | 2 | 2 | 85.6–92.9 |
| Hex | none | 2 | 2 | 89.0–89.4 |
| International Draughts | none | 1 | 1 | 88.7–88.7 |
| Shogi | highest | 2 | 2 | 94.7–95.7 |
| Shogi | medium | 2 | 2 | 86.4–86.8 |
| Shogi | none | 2 | 2 | 49.6–54.4 |
| Tumbleweed | highest | 2 | 2 | 77.9–91.8 |
| Tumbleweed | medium | 2 | 2 | 84.8–93.8 |
| Tumbleweed | none | 2 | 2 | 69.6–76.7 |
| Xiangqi | highest | 2 | 2 | 73.6–87.0 |
| Xiangqi | medium | 2 | 2 | 40.6–47.9 |
| Xiangqi | none | 2 | 2 | 39.9–57.6 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 13Medium: 100% / 0% / 0% · n 14Thinking disabled: 100% / 0% / 0% · n 14 All three benchmark settings testedGeneration cost
$0.70average estimated cost per game and reasoning setting
- Median
- $0.48
- Range
- $0.22–$2.10
- Known cost subtotal (incomplete or unverified charges)
- $33.78
- Cost data
- 24 combinations · 48 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-25
- Average output
- 26k tokens
- Output range
- 5.4k–88k tokens
- Runs with output-token data
- 48
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above