- Score · relative 0–100
- 63.3
- Rank
- 13
- Status
- Complete 3/3
- Rank change
- New
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-22
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (72.1).
Across included settings, the highest game score is Tumbleweed (77.3); the lowest is Shogi (46.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- deepseek/deepseek-v4.1-flash-1017
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 393216 (27 of 27 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | highest | 1 | 1 | 81.4–81.4 |
| Chess | medium | 1 | 1 | 43.9–43.9 |
| Chess | none | 1 | 1 | 43.7–43.7 |
| Game of the Amazons | highest | 1 | 1 | 75.3–75.3 |
| Game of the Amazons | medium | 1 | 1 | 71.4–71.4 |
| Game of the Amazons | none | 1 | 1 | 32.0–32.0 |
| Go | highest | 1 | 1 | 68.8–68.8 |
| Go | medium | 1 | 1 | 82.5–82.5 |
| Go | none | 1 | 1 | 73.5–73.5 |
| Hex | highest | 1 | 1 | 73.6–73.6 |
| Hex | medium | 1 | 1 | 63.8–63.8 |
| Hex | none | 1 | 1 | 53.9–53.9 |
| International Draughts | highest | 1 | 1 | 75.5–75.5 |
| International Draughts | medium | 1 | 1 | 84.5–84.5 |
| International Draughts | none | 1 | 1 | 43.3–43.3 |
| Shogi | highest | 1 | 1 | 47.0–47.0 |
| Shogi | medium | 1 | 1 | 51.2–51.2 |
| Shogi | none | 1 | 1 | 42.5–42.5 |
| Tumbleweed | highest | 1 | 1 | 85.4–85.4 |
| Tumbleweed | medium | 1 | 1 | 64.9–64.9 |
| Tumbleweed | none | 1 | 1 | 81.7–81.7 |
| Xiangqi | highest | 1 | 1 | 69.6–69.6 |
| Xiangqi | medium | 1 | 1 | 68.4–68.4 |
| Xiangqi | none | 1 | 1 | 41.6–41.6 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 75% / 25% / 0% · n 8High: 100% / 0% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.04average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.0031–$0.11
- Provider-reported total
- $0.99
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 35k tokens
- Output range
- 2.2k–101k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above