- Score · relative 0–100
- 25.3
- Rank
- 56
- Status
- Complete 3/3
- Players generated
- 2026-07-01 – 2026-09-03
- Match evidence updated
- 2026-10-06
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: High — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (26.4).
Across included settings, the highest game score is International Draughts (55.9); the lowest is Chess (7.7). These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- deepseek/deepseek-v4-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 35 indexed attempts)
Generation evidence
- Reasoning disabled: 7 contributing player programs across 7 games
- High: 8 contributing player programs across 8 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.
| Game | Setting | Unique programs | Admitted generation runs | Program score range |
|---|---|---|---|---|
| Chess | high | 1 | 1 | 8.7–8.7 |
| Chess | medium | 2 | 2 | 2.3–7.9 |
| Chess | none | 1 | 1 | 7.6–7.6 |
| Chess | xhigh | 1 | 1 | 8.8–8.8 |
| Game of the Amazons | high | 1 | 1 | 38.0–38.0 |
| Game of the Amazons | medium | 2 | 2 | 18.3–33.6 |
| Game of the Amazons | none | 1 | 1 | 24.9–24.9 |
| Game of the Amazons | xhigh | 1 | 1 | 41.0–41.0 |
| Go | high | 1 | 1 | 33.2–33.2 |
| Go | medium | 2 | 2 | 19.1–51.4 |
| Go | none | 1 | 1 | 21.6–21.6 |
| Go | xhigh | 1 | 1 | 20.6–20.6 |
| Hex | high | 1 | 1 | 46.6–46.6 |
| Hex | medium | 2 | 2 | 19.9–20.1 |
| Hex | none | 1 | 1 | 41.7–41.7 |
| International Draughts | high | 1 | 1 | 49.6–49.6 |
| International Draughts | medium | 2 | 2 | 18.2–29.5 |
| International Draughts | none | 1 | 1 | 55.5–55.5 |
| International Draughts | xhigh | 1 | 1 | 75.4–75.4 |
| Shogi | high | 1 | 1 | 22.7–22.7 |
| Shogi | medium | 1 | 1 | 24.0–24.0 |
| Shogi | none | 1 | 1 | 16.3–16.3 |
| Shogi | xhigh | 1 | 1 | 17.1–17.1 |
| Tumbleweed | high | 1 | 1 | 30.9–30.9 |
| Tumbleweed | medium | 2 | 2 | 15.5–19.2 |
| Tumbleweed | none | 1 | 1 | 14.8–14.8 |
| Tumbleweed | xhigh | 1 | 1 | 17.7–17.7 |
| Xiangqi | high | 1 | 1 | 8.8–8.8 |
| Xiangqi | medium | 1 | 1 | 9.8–9.8 |
| Xiangqi | xhigh | 1 | 1 | 10.8–10.8 |
Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.
Failures and budgets
4 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 50% / 38% / 12% · n 8High: 63% / 25% / 12% · n 16Reasoning disabled: 75% / 13% / 12% · n 8 All three benchmark settings testedGeneration cost
$0.0041average estimated cost per game and reasoning setting
- Median
- $0.0032
- Range
- $0.000895–$0.01
- Known cost subtotal (incomplete or unverified charges)
- $0.16
- Cost data
- 24 combinations · 40 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 14k tokens
- Output range
- 2.0k–54k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above