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GLM-5.3 FlashX

Zhipu · Overall Models

Score · relative 0–100
41.7
Rank
22
Status
Complete 3/3
Rank change
Baseline
Players generated
2026-09-22 – 2026-09-22
Match evidence updated
2026-09-26
Results published
2026-09-26T08:55:16Z
Settings tested
All three benchmark settings tested

What this result shows

Strongest included setting: Max (50.9).

Across included settings, the highest game score is International Draughts (59.4); the lowest is Tumbleweed (16.2). These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
z-ai/glm-5.3-flashx
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (29 of 29 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained; the per-game counts below keep unique code identities separate from admitted generation runs.

GameSettingUnique programsAdmitted generation runsProgram score range
Chesshigh1119.0–19.0
Chesslow119.6–9.6
Chessmax1137.1–37.1
Game of the Amazonshigh1151.3–51.3
Game of the Amazonslow1156.5–56.5
Game of the Amazonsmax1169.7–69.7
Gohigh1164.7–64.7
Golow1145.9–45.9
Gomax1134.9–34.9
Hexhigh1136.6–36.6
Hexlow1151.3–51.3
Hexmax1157.7–57.7
International Draughtshigh1149.7–49.7
International Draughtslow1160.0–60.0
International Draughtsmax1168.6–68.6
Shogihigh1141.5–41.5
Shogilow1127.7–27.7
Shogimax1157.8–57.8
Tumbleweedhigh116.3–6.3
Tumbleweedlow1120.0–20.0
Tumbleweedmax1122.2–22.2
Xiangqihigh1128.1–28.1
Xiangqilow1125.9–25.9
Xiangqimax1159.4–59.4

Program ranges describe the retained competitors on this release scale, not a statistical estimate of a fresh generation.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded unilateral faults across contributing program rows, excluded from rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Scores by reasoning setting

Tested settingScoreResult statusDisplay group
Low37.1Tested and includedBaseline
High37.1Tested and includedBalanced
Max50.9Tested and includedIntensive
Available settings and grouping

Available settings

LowHighMax

Checked on 2026-09-22 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Player program results

Max: 100% / 0% / 0% · n 8High: 63% / 37% / 0% · n 8Low: 75% / 25% / 0% · n 8 All three benchmark settings tested

Generation cost

Average estimated cost
$0.03
Median estimated cost
$0.03
Estimated range
$0.0054–$0.10
Cost data
24 combinations / 24 recorded runs
Provider-reported total
$0.76
Price source
Provider-reported
Price list
boardgame-list-prices-2026-09-08
Average output
23k tokens
Output range
2.3k–74k tokens
Runs with output-token evidence
24

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol evidence below